I am born again....I have seen the light Rage is AMAZING

Post » Thu Dec 08, 2011 10:43 pm

So I retract ALL the things I've said....it "clicked" when I reached Subway Town.

Suddenly I got it....

I noticed that there were no repeating textures...then I loaded an old save from the canyon and saw the same thing. Then I did some reading up on the Tech 5 engine. I think I'm right in saying that as hardware evolves and textures need to be more uncompressed that whole environments built on this engine will have more detail than the current character models? If so then....amazing.

I now feel like I'm walking through a whole new experience...like being inside a 3d oil painting instead of a bunch of polygons with textures mapped over the top.

Now I don't give a [censored] about low res textures up close....so [censored] what.....it just shows that this engine is future proofed until 2525.

I've now restarted from the beginning and I'm playing on Nightmare and I'm gonna do every race and every challenge.

Jesus holy christ I can't wait to see Doom 4 on this engine....time to start saving for that new PC :)
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Claudia Cook
 
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Post » Fri Dec 09, 2011 3:26 am

I agree, even with the stuff that I have named, this game is going to be truly awesome when the new texture pack comes out!
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Chloe Lou
 
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Post » Fri Dec 09, 2011 6:00 am

Hey, looks like people start to understand what this megatexture thing is all about! :hubbahubba:

The detail in this game is absolutely amazing. Poly count is great, almost no texture repetition and all of this at 60 frames per second.
I own the Xbox version and this game looks like it's running on a way newer hardware than the 6 year old 360. :celebration:

Yep, texture resolution is quite low but this is the only thing i noticed that is worse than other games but there are lot more different textures so nothing to wonder about.

And the character animation and bullethit interaction is marvellous!

Great game!
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Lizbeth Ruiz
 
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Post » Fri Dec 09, 2011 6:01 am

Glad you have 'seen the light'!
RAGE has been massively under appreciated & it's technical brilliance completely missed by the masses.

Sometimes the PC elitists make it 'fashionable' to hate on a game.
They did it with FarCry2 which was also ground breaking, despite its minor flaws.

I'm trying to force myself to play Deus Ex at the moment, but I'm so bored and the graphics are abysmal!
Just want to get back to the wasteland!

id release the sdk already!
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Donald Richards
 
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Post » Thu Dec 08, 2011 11:36 pm

It can take time, but when you get the "wow moment" it's good, isn't it? :)
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ImmaTakeYour
 
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Post » Thu Dec 08, 2011 4:19 pm

It can take time, but when you get the "wow moment" it's good, isn't it? :)


Yea m8 dont think ive ever had this "eureka" moment in a game ever before and ive been playing games since the zx spectrum....truly an amazing feeling :)

I think what my experience demonstrates is that taking the game "without knowing the achievement it is or the underlying technology" can lead to a truly false comparison with what other games are about today. For me it was understanding the technology and seeing what this meant to my gaming experience made all the difference.
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Poetic Vice
 
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Post » Thu Dec 08, 2011 9:00 pm

are the new textures going to be released for consoles( xbox 360) in a patch also ?
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Jeffrey Lawson
 
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Post » Fri Dec 09, 2011 5:46 am

Well, this is a refreshing thread for once. :)
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Claudia Cook
 
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Post » Thu Dec 08, 2011 7:27 pm

It reminds me a bit of the first attempts at 3d games. Most were pretty bad. Wolfenstein was a big leap, but when Doom came out it was suddenly good enough everyone could appreciate where this going and get excited. Rage is more in the Wolfenstein category as a good first attempt, but still waiting for that home run.
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JAY
 
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Post » Fri Dec 09, 2011 1:15 am

Finally I see that some people know what this megatexture stuff is! :celebration:

For too long have I seen ignorants think that megatextures are giant textures with guhe detail and resolution, and their ignorance has angered me.

YES, having 60fps with a totall masterpiece landscape is unbelieveable, and is AN INNOVATION in game design.

Doom4 will prove that idTech5 is glorious :foodndrink:
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Andrew Tarango
 
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Post » Thu Dec 08, 2011 3:27 pm

It reminds me a bit of the first attempts at 3d games. Most were pretty bad. Wolfenstein was a big leap, but when Doom came out it was suddenly good enough everyone could appreciate where this going and get excited. Rage is more in the Wolfenstein category as a good first attempt, but still waiting for that home run.


That's a good call. Another one was Duke 3D vs Quake. At the time Duke 3D was far more favourably reviewed, but in reality it was pushing the tail end of a rendering paradigm that had been taken as far as it could go. Quake on the other hand was the first glance at something totally new; a full true 3D environment which was properly lit, but of course it involved tradeoffs: everything was brown and there were fewer monsters on screen. Of course Quake got crucified on account of that, but here we are 15 years later and it turned out that Quake was the one pointing the way to the future.

The risk of being the first to do something genuinely new is that people won't understand it and you get bad reactions. Kudos to id for continually having the balls to take that risk.
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Penny Wills
 
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Post » Thu Dec 08, 2011 8:56 pm

are the new textures going to be released for consoles( xbox 360) in a patch also ?

I'm interested to know this as well.
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Sian Ennis
 
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Post » Thu Dec 08, 2011 8:43 pm

I had this "wow moment" when i was about an hour or so into the game, driving over to the Rikter settlement and getting up to the radio tower.
I took some time off before sliding down the rope and enjoyed the HUGE and enormously detailed landscape.
No matter in which direction you look, there's always something to discover. :celebration:
And no blurring in the distance. Everything looks crisp and clear!

IDTech5 is indeed groundbraking but it seems it will need more system memory to really kill the competition so i doubt we'll have a highres texture pack on consoles.

Btw.: I never had this experience with Doom3. Although Doom3 is a great game and has this wonderful shadowing, it failed at polycount leaving you with very edgy character models and (on most pc-systems at that time very) low-res textures and mediocre animation.
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Karen anwyn Green
 
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Post » Thu Dec 08, 2011 3:58 pm



The risk of being the first to do something genuinely new is that people won't understand it and you get bad reactions. Kudos to id for continually having the balls to take that risk.

Cheers to that!

It is refhreshing to see a dev take some chances, I am right with you in applauding id.
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Daniel Lozano
 
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Post » Fri Dec 09, 2011 5:43 am

I'm with all the above, and some unfortunate end-users just can't fathom what it is about.
It's about new technology..
Every id software has always pushed the 3d game engine envelope, they are the creators, others are followers..
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Katie Pollard
 
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Post » Fri Dec 09, 2011 3:57 am

That's a good call. Another one was Duke 3D vs Quake. At the time Duke 3D was far more favourably reviewed, but in reality it was pushing the tail end of a rendering paradigm that had been taken as far as it could go. Quake on the other hand was the first glance at something totally new; a full true 3D environment which was properly lit, but of course it involved tradeoffs: everything was brown and there were fewer monsters on screen. Of course Quake got crucified on account of that, but here we are 15 years later and it turned out that Quake was the one pointing the way to the future.

The risk of being the first to do something genuinely new is that people won't understand it and you get bad reactions. Kudos to id for continually having the balls to take that risk.



Id has deliberately keep their company small to give them the freedom to press the technology as hard as possible. Apparently that's all changing now with the id tech 5, but its too late to go back now. They've opened Pandora's box and will likely spend the rest of their lives dividing their time between dealing with the bean counters, an expanding business, and trying to improve the technology. It was inevitable really with your average AAA title now costing 50 million dollars to develop. Carmack may be the last of the great solo inventors like Edison who single handedly revolutionize the technology.
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victoria gillis
 
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Post » Fri Dec 09, 2011 1:53 am

@Jimmy shelter I remember critics killed quake but it shined in multiplayer but reviewers at the time had no idea how well it was going to e received so all the short sighted reviewers at the time ate a bit of crow. Rage although looks fantastic it in no way is profound as what quake brought to multiplayer gaming which was 2-32 deathwatch, multiplayer via LAN or tcp ip and true 3d objects...and user maps and mods that came through the woodwork from Ctf to rocket arena etc etc...quake literally started it all for fps even more profound than doom IMO.
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Betsy Humpledink
 
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Post » Thu Dec 08, 2011 2:35 pm

I just had this discussion with my brother; we were talking about the original Texas Chainsaw Massacre and how some people don't think it was scary but it's a PSYCHOLOGICAL experience. Once you immerse yourself in a place the abilities of conscience are limitless......and IDSOFTWARE are masters of this. They know how to draw and taunt your instincts and that is what makes Rage a continuously different experience. I agree 100% But I also agree that if some of the kinks are not worked out by Doom4, id will have problems.
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^_^
 
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Post » Fri Dec 09, 2011 4:30 am

@Jimmy shelter I remember critics killed quake but it shined in multiplayer but reviewers at the time had no idea how well it was going to e received so all the short sighted reviewers at the time ate a bit of crow. Rage although looks fantastic it in no way is profound as what quake brought to multiplayer gaming which was 2-32 deathwatch, multiplayer via LAN or tcp ip and true 3d objects...and user maps and mods that came through the woodwork from Ctf to rocket arena etc etc...quake literally started it all for fps even more profound than doom IMO.



I agree, Quake was the first modern 3D graphics engine and a complete package at that with multiplayer added. The engine was even used in countless other games that followed. For me its always been about the 3D and all the other stuff is just whatever bells and whistles the 3D can support with some degree of immersion.
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Blessed DIVA
 
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