Bot problems

Post » Fri May 27, 2011 6:06 am

I have noticed for this game the only thing constantly pissing me off is the enemy bots. They are to damn powerful. This includes both in campaign matches and in the three combat challenges regardless of difficulty setting. They are all super aggressive, mobbing, sure shots that can kill a heavy body type player with a full auto burst from an smg from across the map.

On top of that it seems to me that during most matches they will spawn as mods anywhere they please. Example is the train station mission where after grabbing the datakey you have to run back to the entrance. And yet somehow everytime even if most of your team has blocked off the exits to the enemy spawn, and the entrances to the begining of the level, at least three to six enemies will suddenly appear behind the defenders at the entrance, gun them down, and then gun down the runner.

And yet on the flip side any bots the player works with are piss poor. They don't fire their guns very much and even when they do it is when they don't have clear lines of sight. They tend to move around a little randomly, often toward a secondary objective and not a main. They don't use the SMART move system for much more then clambering or sprinting while the enemy bots use it all the time to knock people over. So it seems kind of weak for enemy bots to have full range of combat while ally ones are little more then moving target dummies.

All in all the game is pretty good. Fun in multiplayer both verus and co-op. But, the bots break it.
User avatar
Wayne W
 
Posts: 3482
Joined: Sun Jun 17, 2007 5:49 am

Post » Fri May 27, 2011 4:16 am

I've played "easy" and "normal" difficulty levels. I played easy for about my first 12hrs of game play, and your right, it did seem tough at first. Once I had a few more abilities under my belt, and better knowledge of the map(s), ie, our spawn, their spawn, the routes in between, it became allot easier. I will give mention that the AI in Brink is some of the best I've seen. In a lot of cases it practically simulates human behavior. I've played a lot of games, and I will say I'm impressed.

The map you are mentioning, the AI has several direct paths from their spawn to the Train. Trust me they do not teleport. They just all turn their attention once the safe has been opened. They will ignore everything and head straight there. (Their Objective changes, from defending the safe, to defending the train)

I do feel the bots on your team perform at least at par with the enemy bots, however it does seem there is some strange things that happen with the AI when it gets to the last Minute or two. I'm sure it's intended, and I do think it has a nice effect as a "final push" type deal. Seems the winning teams AI drops a notch, and the enemy AI steps it up a notch (in order to make the final push seem real). I haven't seen the bots really have any issues negotiating any sort of obstacle. Seems in solo play they are less likely to knock players over, or other AI for that matter, but in online its a bit different, the AI again is more human like.

Which system are you playing the game on?

Anyways, give it some time, sometimes it will take you to clear an objective zone for about a minute to let the AI catch up with you, once you see them in force at the location, then jump in for the objective! (The AI will capture all command points the second they are lost, keep that in mind)
User avatar
Andrea P
 
Posts: 3400
Joined: Mon Feb 12, 2007 7:45 am

Post » Fri May 27, 2011 10:59 am

Really you say. Well, let me give you an example that just happened today. Was playing train station again. This time we could not even get the datakey away from the safe room because our ally bots kept running around in circles, not after the datakey or to defend the runner. One just stood in the spawn area for five minutes before randomly running off and doing minor secondary objectives. And even when they do head toward the objective they tend to just stand there taking bullets and never firing back or helping the players by buffing or reviving. This all while myself and three players had to solo assault the safe room where every enemy bot waited with perfect aim assault rifles, machine guns, and submachine guns and perfect knowledge of each route we would try to come from everytime.

Needless to say it is pretty bad when the human players all leave a match cause the enemy bots are being the perfect team and perfect shots while the players own bots are doing absolutely nothing to help.

All in all I can't see even attempting normal or hard without having a team made up completely of friends or at least other human players with me cause the ally bots are far to unreliable. One mission they act fine the next they just wander off and might as well not be there, except when the feel like blocking shots, blocking your path by standing right behind you, or grabbing the objective and running off in the wrong direction with it.

Basicly my only real problem is that the enemy bots are almost always perfect teams while the ally bots act as if the players should do all the work themselves and that they really are not needed, except to get in the way once in a while.

Anyway I'm playing on 360 so I'm hoping they might patch it. Make all the bots more consistant and even. Make them reflect better with the difficulty being done. Cause other then that I enjoy the rest of the game.
User avatar
Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

Post » Fri May 27, 2011 4:55 am

I'm on PS3, and I've noticed the same as the OP.

Honestly, the thing which tipped it back in my favour just enough was, stupidly, turning difficulty up to Hard.

On Easy or Normal, your friends are totally useless, and your enemies are like real players. On Hard, the enemies feel like you're playing tournament pros or hackers, but your teammates become spontaneously competent - not great, but good enough that you have a chance if you're able to hold your own.

The Security mission with the missile was the one I got stuck on most, and that's when I finally tried it (based on advice I found in these forums). It was INCREDIBLY close (overtime for one objective, and 30 seconds short of time limit on the other), but it was a victory.

They've released a patch which is meant to buff your teammates on the PC version, and it's supposed to be rolling out on 360 and PS3 later on.
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Fri May 27, 2011 6:21 am

I will have to try that cause honestly I just tried another match this time on verus. And at first it seemed like it evened out the the bots so it would be fair for both sides. And then suddenly my team's bots started doing the oh so helpful thing of massing up as if to mod an objective, and then would stop and just stand there getting in everyones way until the enemy bots would come along and mow them and any player caught near the bot pile up cause the ally bots refused to fire back or get out of the way so the players could have clear lines of sight.

So for right now I'm going to say the game is broken till further patches iron out the bot AI issues, and till then go play a different game.
User avatar
Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am

Post » Fri May 27, 2011 5:52 pm


The Security mission with the missile was the one I got stuck on most, and that's when I finally tried it (based on advice I found in these forums). It was INCREDIBLY close (overtime for one objective, and 30 seconds short of time limit on the other), but it was a victory.

They've released a patch which is meant to buff your teammates on the PC version, and it's supposed to be rolling out on 360 and PS3 later on.


This is still pretty much the case, especially with that mission, only bots DO fully complete objectives now, and most of your team end up where they are really needed. I got by on that map by playing an engineer, buffing my weapon, and suppressing the enemy while my bots did all the hacking. It eventually got to the point where they managed to successfully reinforce the area and no longer even needed me to hold back the enemy onslaught. Color me impressed. Friendly bots don't see very capable of uprooting an entrenched enemy, but very capable of locking down a location.

Also, the medics are WAY more responsive. Still instances of getting completely passed up, but they don't stand on you and turn slowly before throwing a syringe.

However, I will mention that friendly AI can be easily uprooted by the enemy AI. I lost Chopper Down by a mere second because my AI just could not hold the area for that last minute, but this wasn't friendly bots getting better as time wore down like with the missile mission, it was the enemy. The only thing friendly AI really seems incapable of doing is removing detonation charges.

User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Fri May 27, 2011 11:08 am

What I did for that mission on PS3 (without the patch) was run Medic.

On Hard, the friendly Medics sensible prioritise who to revive - if everyone's down, they'll revive a medic first, if there's only a couple, they'll go for mission-critical classes.

On other difficulties, they don't worry so much about reviving you, but at the same time, the enemy don't bother to finish you off.
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Fri May 27, 2011 6:39 am

I do feel the bots on your team perform at least at par with the enemy bots, however it does seem there is some strange things that happen with the AI when it gets to the last Minute or two. I'm sure it's intended, and I do think it has a nice effect as a "final push" type deal. Seems the winning teams AI drops a notch, and the enemy AI steps it up a notch (in order to make the final push seem real).

This is a huge issue. Basically you're being screwed TWICE. Your bots get dumb AND their bots get smarter. Now you've got a useless team vs an even smarter team than before.
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm


Return to Othor Games