bottlecap mines?

Post » Tue May 03, 2011 10:48 am

these things were badass in FO3 and they could be made relatively early on...ssoooooo why do you need a 75 exp to make them? are they more powerful this time around? has anybody had an experience with them yet?
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Miranda Taylor
 
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Post » Tue May 03, 2011 3:52 am

75 exp?
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FLYBOYLEAK
 
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Post » Mon May 02, 2011 8:45 pm

75 exp?


Yeah, I'm not real sure what he's referring to.
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Marie
 
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Post » Mon May 02, 2011 7:13 pm

75 skill in Explosives
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Lovingly
 
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Post » Mon May 02, 2011 8:38 pm

Explosive Points? I'm not sure either.
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Princess Johnson
 
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Post » Tue May 03, 2011 6:45 am

sorry...to make them at the workbench it says you need an explosive skill of 75...i just thought that was rather high...i could be missing something tho
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KU Fint
 
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Post » Tue May 03, 2011 6:17 am

They were badass powerful this makes them more balanced.
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kasia
 
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