So far I've tried setting the shader to play from an OnEquipped event, but that fails. Pap logs say
Cannot play an effect shader on a None object
Which seems a little unfair considering I'm playing it on self in the armour's own event. The trouble seems to be that the item is still in the player's inventory at this point, and thus has no reference of its own. However, I'm not sure how I can get around that.
The other thing I looked at is applying a bound sword enchantment to the armour. But the CK won't have that. It's not going to apply a weapon enchantment to an item of apparel and that's that, apparently.
I should also add that it doesn't need to be the bound sword shader. In fact I'd much prefer to be able to set any arbitrary shader. If I can just work out how to do it.
