Bows weaker after patch 1.6?

Post » Wed Jun 27, 2012 4:50 pm

Hi all :smile: I'm an italian guy, with an italian version of the game, and i'm experiencing this simple issue: default damage of all bows in the game seems to have been recently reduced. I'm new to the game and i'm not sure if this thing depends on the patch 1.6 or not, but i'm sure that my elfic bow had 38point of damage until the last week (before installing the patch). Now it's19pt and every bow seems to have underwent the same destiny, not just elfic ones but every kind of bow (e.g. i've recently found ebony bow and it's 25pt, while a lot of players say it should have 49pt).

So what's wrong? It depends on some bug or on other factors (perks etc.)? And why they were stronger before?

Character: level 28 archery: level 46

Thanks for your time.
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Charleigh Anderson
 
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Post » Thu Jun 28, 2012 1:33 am

Bow damage before 1.6 was bugged and was calculating the damage from arrows twice. The 1.6 patch corrected this error.

From the patch notes;
  • General stability and memory optimizations
  • General AI pathfinding optimizations and bug fixes
  • Optimizations and crash fixes for data leaks
  • Fixed rare crash with lighting
  • Fixed crashes related to loading and saving games
  • Fixed crash with summoned creatures/NPCs
  • Fixed rare issue where saves would be corrupted
  • Improved logic for when ranged kill cams are played
  • Fixed issue with ranged kill cams while killing a dragon
  • Fixed rare issue with certain ranged kill cams not playing properly
  • Fixed issue with nirnroot lighting not properly cleaning up
  • Fixed issue where bow damage was being calculated incorrectly
  • Fixed rare problem with werewolf kill moves would not finish animating properly
  • In “The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory
  • Fixed occasional issue where followers would disappear after player pays off a bounty after committing a crime
  • Fixed issue where certain creatures and NPCs would fail to respawn properly
  • Fixed rare issue with dialogue subtitles not displaying properly
  • Fixed issue with water appearing blurry when loading a saved game after creating a save underwater
  • Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled (Xbox 360)
  • Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled (Xbox 360)
  • Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled (Xbox 360)
Full details on all the changes made since the games release in this thread;

http://www.gamesas.com/topic/1255755-game-updates/
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sara OMAR
 
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Post » Wed Jun 27, 2012 9:01 pm

Thanks Lexandro :) Exhaustive response. I was just thinking about reading the full list of patch changes but i wans't able to find it. Thank you again.
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Mark
 
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