Breezehome issue

Post » Tue Jun 19, 2012 6:19 am

I empted out breezehome of just about everything except for the container type items so I could build the inside from the ground up. I enter it to check things out in game before I start to load stuff in the CK and I have this weird banging sound like objects are trying to get into the cell through the walls. I move a wall reloaded the cell and this is what I found. I looks like everything i deleted is piled into one giant pile of crap. I am not sure where the statue of Dibella comes into play or how to get rid of this pile as it is what is causing the banging sound.

[img]http://i912.photobucket.com/albums/ac321/stobin77/2012-02-25_00004.jpg[/img]
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Crystal Birch
 
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Post » Tue Jun 19, 2012 10:33 am

bump
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Isabel Ruiz
 
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Post » Tue Jun 19, 2012 2:46 pm

The position of every movable item is stored in the savegame (at least until the cell respawns) so changing it in the CK will accomplish nothing unless you load a savegame where you never visited the cell before. If you remove vanilla floors, Havok will try its best to make sure there are no floating objects around.

Deleting vanilla objects is a no-go anyway; be glad you got just a pile of junk instead of a CTD. The best way to change a vanilla house is to move all the stuff you want to get rid of somewhere where the player can't see it (e.g. add a new room that can#t be reached ingame)

What you can try to test the mod is to deactivate it, load a savegame from before you installed the mod and then rest for >3 ingame days in a different cell (e.g. fast travel to Solitude and rent a room there) then save and exit the game, activate your mod and try to enter Breezehome again.
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Isabell Hoffmann
 
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Post » Tue Jun 19, 2012 5:42 am

Thanks for the response going to create a dummy room and put everything in there, since I am not ever far in the mod anyways I stopped once I found the pile of crap. I would still love to explain the statue that really sends me for a loop
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Jack Moves
 
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