Bringing back climbing mode - Good idea or bad one?

Post » Fri Jun 08, 2012 2:46 pm

In daggerfall you know you could climb up walls, etc. What is your guys opinion?
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Wayne Cole
 
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Post » Fri Jun 08, 2012 10:52 am

Only if they have an animation for it, otherwise it would look awkward in a modern game.
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sally R
 
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Post » Fri Jun 08, 2012 9:33 pm

Climbing would be good. It get's so frustrating when your 5th grade gymnastics jump can't even take you over a rock on the road :shakehead:
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Georgia Fullalove
 
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Post » Sat Jun 09, 2012 2:19 am

I would like to see it in Skyrim or future Elder Scrolls games. It would be great for any thief, assassin, or Nightblade character. It would also be good to roleplay with for these builds.
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Sakura Haruno
 
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Post » Fri Jun 08, 2012 11:23 am

It's a good idea, but less essential than making followers not be idiots about terrain. I can't count the number of times I've simply walked up an incline, and Lydia follows me a certain distance then turns around 180 degrees and goes the other way to find some other route, like she can't walk in the very same space I can.
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XPidgex Jefferson
 
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Post » Fri Jun 08, 2012 9:04 pm

Combine lockpick and pickpocket (pretty much useless perks) into larceny, then add a new athletics (or whatever you want to call it) skill, would be brilliant IMO. A facility for dodging would be fantastic, could be through athletics.
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Shelby Huffman
 
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Post » Fri Jun 08, 2012 9:26 pm

I would like to see it in Skyrim or future Elder Scrolls games. It would be great for any thief, assassin, or Nightblade character. It would also be good to roleplay with for these builds.

Exactly! Theres so many mountains and I'm tired of using the zig-zag jum zig-zag jump way to scale them. That got boring in fallout 3 D:
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~Sylvia~
 
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Post » Fri Jun 08, 2012 6:37 pm

I kind of like not being able to jump as high, it forces me to travel more to find my destination, as I have to find the paths and roads that lead to my target.
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Danel
 
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Post » Fri Jun 08, 2012 9:26 pm



Exactly! Theres so many mountains and I'm tired of using the zig-zag jum zig-zag jump way to scale them. That got boring in fallout 3 D:
Precisely, I never played Daggerfall but I would like to see the climbing added in it would be great for roleplaying and it will allow you to traverse the world far more easily. We also need acrobatics, jump spells, and levitation back. that would farther enrich our experience as it would allow us options in how we wish to travel and we are not restricted to a jump height of two feet.
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Andrew
 
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Post » Fri Jun 08, 2012 2:10 pm

Combine lockpick and pickpocket (pretty much useless perks) into larceny, then add a new athletics (or whatever you want to call it) skill, would be brilliant IMO. A facility for dodging would be fantastic, could be through athletics.

Nice idea.
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Justin
 
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Post » Fri Jun 08, 2012 7:53 pm

If we could get some Assassin's Creed type wall scaling going on that would be sweet. Maybe even launch some arrows and then dive from a fort wall into the water or a pile of hay. Well, maybe a pile of hay is taking it a bit too far. :)
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Brian Newman
 
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Post » Sat Jun 09, 2012 12:18 am

First off, Climbing is a great concept. How it was implemented in Daggerfall was fantastic. For those who do not know, unlike most RPG games now you could climb virtually ANYTHING. You did not have to find a ladder or have a required skill to climb something. The only thing I disagree with, would be make it a skill you raised or a Perk tree associated. This would undoubtedly add a whole new dimension to the game.

Now, here is the bad news. It would never work in Skyrim. You would have to redesign pretty much everything to accomodate this. Cities, are not as compact or populated as Daggerfall. You do not have the same Jumping ability as Daggerfall. Therefore, as most people probably now associate this, the "Assassins' Creed" idea will not work.

To summarize this, this would be a feature of the next TES game that would need to be implemented. Even asking for it as DLC or as an expansion would be far too much.
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Brentleah Jeffs
 
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Post » Fri Jun 08, 2012 1:13 pm

Consoles can't handle it, the same reason we have closed cities and no levitation. :laugh:

It'll be great to have though.
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jaideep singh
 
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Post » Fri Jun 08, 2012 4:50 pm

Yes. YES. YES!

Gah, how could I forget about Daggerfall's climbing skill. I'd love to see that back so much.
You don't how sick I am of having to zig-zag up mountains to get to my destination.
Or using my dumb horse to defy gravity and then let him commit suicide when I get off him. :facepalm:

It'd be nice to just have an animation where I could start reaching up rocks, like Assassin's Creed climbing mode.
But there should be a skill to govern and enable it in Skyrim. Perks which involve climbing faster, sideway jumping etc.
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brandon frier
 
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Post » Fri Jun 08, 2012 8:47 pm

This is a lot more than just climbing. I have TCL'd before in these games, and gone up in roofs (not this game yet) and find that there is no roof to stand on. I TCL'd up a slope one time in this game and the mountain I went on top of did not have a surface. So, not only would they have to figure out the animations, they would have to make sure that everything you could climb on has something to climb up on to.

That being said, this is a feature that could work with some play styles.
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Michael Russ
 
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Post » Fri Jun 08, 2012 8:09 pm

Assassin's Creed style would force them to re~work nearly everything in terms of geometry, scale, etc.

A more simple system, like for example "climbing walls," (moss, vines, etc) or a grapple hook would probably be best.
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Trey Johnson
 
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Post » Fri Jun 08, 2012 10:29 am

I feel that Acrobatics, Athletics, and Climbing are very cool features, but also that they shouldn't be skills. If TES VI implemented another Acrobatics skill, for example, the associated perk tree would be kind of lame. Water jumping in Oblivion was cool, but not terribly useful, and the skill itself was more useful for surviving falls than actually getting to new places. Making something a skill requires a full 10-100 gradient of ability as the level increases, as well as relevant perks that are useful enough to warrant purchasing.

However, it would be nice to have these abilities, so I think that a better way to implement them would be to bring back Attributes in some form (not like Oblivion though) and make your climbing/jumping/running abilities derived from relevant attributes. That would allow players to have different jump heights and whatnot, while avoiding the problem of useless perks. Additionally, not having them as outright skills that could potentially be focused on, the developers could get away with not having as much content specifically made for Acrobats and the like; personally, I'm OK with that because such content would basically be restricted to long jumps and steep falls.

The only issue is that there would probably have to be some derived characteristic from every attribute, which could have some pretty lame results, but I have faith in Bethesda.
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Veronica Flores
 
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Post » Fri Jun 08, 2012 7:04 pm

The way it was implemented in the old Thief games was perfect. You could climb up ropes and get up onto anything that a person could normally pull themselves up onto. It was even possible to jump a gap and grab a ledge and pull yourself up. They also had rope arrows. Pretty much any surface you could shoot the arrow into would serve as a suitable spot for climbing. A rope would trail the arrow allowing access to many unreachable places. Of course the game was designed around these features but it was wonderful to be able to do those thing. I wish more games would allow it. I find it very frustrating when a game won't let you get up and over a 3 foot obstacle such as a fence or wall. At least Skyrim allows you to jump decently high but it could be better. At the very least I wish we could pull ourselves up onto things that are just above head high.
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^_^
 
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Post » Fri Jun 08, 2012 12:44 pm

Combine lockpick and pickpocket (pretty much useless perks) into larceny, then add a new athletics (or whatever you want to call it) skill, would be brilliant IMO. A facility for dodging would be fantastic, could be through athletics.
THIS
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Yvonne
 
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Post » Fri Jun 08, 2012 10:10 am

Assassin's Creed style would force them to re~work nearly everything in terms of geometry, scale, etc.

A more simple system, like for example "climbing walls," (moss, vines, etc) or a grapple hook would probably be best.

not really add a grappling hook and call it a day
(yes i know theres more to it then that)
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steve brewin
 
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Post » Sat Jun 09, 2012 12:46 am

not really add a grappling hook and call it a day
(yes i know theres more to it then that)

Didn't I suggest that? o.O
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noa zarfati
 
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Post » Fri Jun 08, 2012 4:20 pm

Because archery assassins are so unfairly nerfed that they surely need more game tools that they can exploit...
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[Bounty][Ben]
 
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Post » Fri Jun 08, 2012 11:51 am

Not in Skyrim. The geography/landscape/dungeons were built with "no climbing" in mind.
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Tamika Jett
 
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Post » Sat Jun 09, 2012 2:28 am

Agree with mossomo, climbing wouldn't work. But it'd be cool if your character could vault over rock that are just a biiit higher than your jumping height, or maybe grab onto ledges to scale low walls. Not climbing, tho.
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Kelvin
 
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Post » Fri Jun 08, 2012 9:52 pm

Several "body related skills" could be implemented as a single skill, with multiple perk routes depending on what was important to you. Climbing, running, jumping, swimming, with various perks in each tree branch. I have a hard time coming up with a good fully working skill perk tree for all of these as single skills.

But first (for climbing, especially that of scaling mountains) the engine would have to be updated to support natural obstacle effects (loosing grip, falling off etc). I hate the mountain horses in Skyrim.
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Darian Ennels
 
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