Broken Armor or Weapon

Post » Mon Jun 04, 2012 3:02 pm

Am I the only one here who think that at a certain point that our armor and our weapon should break? or require repairs?
User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Mon Jun 04, 2012 5:38 am

I do too. It seems stupid that fur can survive 100 sword strikes, and be set on fire, yet still offer the same protection.
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Mon Jun 04, 2012 4:33 pm

No, I do not think so, because I believe that I enchant my weapons to be unbreakable.
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Mon Jun 04, 2012 3:21 am

That is something I overlooked. It would be cool as it adds to the realism of the game having wear and tear on equipment and armor used. FO3 had that, and it was cool. as well as FONV. I can imagine all it would take is some pieces of leather or fur, or metal or whatever to fix the items. Or, like in FO series, you could use the same item to fix. I cannot imagine that RPG players would oppose to this addition of realism to the game. Should this be chalked up as a(nother) short coming of the game?
User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Mon Jun 04, 2012 6:16 pm

Oblivion had this too.
User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Mon Jun 04, 2012 3:11 am

This was extremely annoying in the past games. You either had to carry around a whole lot of repair hammers or spare weapons. They took it out and replaced it with weapon improving just for that reason.
User avatar
Elisha KIng
 
Posts: 3285
Joined: Sat Aug 18, 2007 12:18 am

Post » Mon Jun 04, 2012 11:29 am

yah it was a part of the TES design and people complained so they adpated it now people are complaining about the new system.
The good thing is I have seen posts about it in the modding community so there will be a mod that changes it.
User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm

Post » Mon Jun 04, 2012 3:43 am

It was in Oblivion but to many people complained about it so it was removed from Skyrim.

I personally didn't mind it.
User avatar
Mark Churchman
 
Posts: 3363
Joined: Sun Aug 05, 2007 5:58 am

Post » Mon Jun 04, 2012 8:22 am

I miss it. Plain and simple.
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Mon Jun 04, 2012 8:42 am

I honestly can't say I miss it, though with the new crafting stations set up the way they are I think if they'd left it in it would have been a much better system than Fallout's "bang two items together to improve quality" or Oblivion's mystical consumable repair hammers. What I'd like would be much slower degradation than either of those games, with the repair process consisting of taking your armor or weapon to a work bench, and using the appropriate material (refined malachite or steel ingots or whatever) to do the repairs, possibly with the option of breaking down armor and weapons for raw materials.
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Mon Jun 04, 2012 1:34 pm

I don't understand why anyone would want to complain over the fact that your armor and or weapons can break during the game. Here you are getting perked up in smithing and so what if your armor/weapon break.

You have 2 options:

a. Repair the items
b. Build a new one

As far as enchantments goes how hard is it to -Re-enchant your items again? This could actually rise up your enchantment perk.
User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Mon Jun 04, 2012 4:25 pm

i suggested it in a thread that i made, when i think repairing i think depth, you could use ingots to repair, however i do think that the items should last longer than what they did in oblivion, at least twice as much.
User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Mon Jun 04, 2012 2:57 pm

Sounds very reasonable. In most beth games after and before each quest you are usually in a town, plenty of time to repair.
User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Mon Jun 04, 2012 3:35 pm

They should have carried over the armor and weapons maintence from past titles.

In my opinion, they could have replaced the repair hammers (that were taking up space inventory) with the forges / repair stations that dot the map.
User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Mon Jun 04, 2012 5:25 am

It adds realism but is a major PITA. I'm glad they took it out.
User avatar
Sarah Bishop
 
Posts: 3387
Joined: Wed Oct 04, 2006 9:59 pm

Post » Mon Jun 04, 2012 5:01 am

The problem with repairing is how unrealistic it was handled in bethesdas last two games. It made absolutely no sense that by simply walking around with magical repair hammers that you were able to repair your gear anywhere, anytime. While damaged and breaking gear is realistic, it is tedium. Simply, Bethesda would have to have forced every heavy equipment user to run to a blacksmith area everytime they needed to repair. I think this was something removed from the game because of its tedium. Its not a heavily missed attribute and would rather like to see Bethesda focus on more important parts of the game then a small and tedious idea.

TL;dr
-Game advancement in other areas > Repairing
User avatar
Lil Miss
 
Posts: 3373
Joined: Thu Nov 23, 2006 12:57 pm

Post » Mon Jun 04, 2012 6:43 am

I remember in morrowind i used to stop of at a smith and repair all my broken armour and weapons whenever i could. It never really bothered me unless i got lost (no fast-travel in those days) I would probably use a mod if one was made depending on how it was implemented
User avatar
Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm

Post » Mon Jun 04, 2012 3:03 am

Since when does hitting something over and over again break it?
User avatar
Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Mon Jun 04, 2012 2:14 pm

Since when does hitting something over and over again break it?
would you like to be a volunteer and see if it works.
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Mon Jun 04, 2012 11:26 am

I'm a huge supporter of degrading armor and weapons. It would force you to be smarter with your choice of weapons, and also make Smithing an important and fun part of the game. I love the idea of weapons and armor being damaged and possibly breaking. That would be really fun.

I can see it now...You're in the middle of a huge battle, and a Baddy power hits you and breaks your shield, with a nice theatrical effect to go along with it. that would be awesome!
User avatar
Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

Post » Mon Jun 04, 2012 7:30 am

Since when does hitting something over and over again break it?

I'm going to assume you're joking around... :ermm:
User avatar
Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Mon Jun 04, 2012 2:33 am

Item degradation in previous games adding nothing more than tedium, in my opinion. It got to the point in Oblivion that I only used heavy armor to work up my Endurance (the skill/attribute system was another level of tedium in an otherwise entertaining game), and then I wore regular clothes enchanted with elemental shields for my defense. Otherwise, I had to repair my gear every couple of fights in order to keep my armor rating at an acceptable level; it was especially bad for light armor characters, where some stuff would literally go from full condition to broken in one battle.

I'm quite happy to not need to deal with that headache anymore.
User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Mon Jun 04, 2012 4:21 am

It would add an interesting dynamic to the game.

Initially having your weapon or armor never break sounds like a great idea. Less time spent on repairs and more time spent playing the game.

But it has made things too convenient and too easy.

A compromise can be made:
1. Only weapon and armor improvements degrade.
2. Weapon and armor condition will degrade to 50% rather than 0%.

From that point on, there are many possibilities. Instead of just adding improvements for damage, you could mix other metals to make it degrade less.
Different materials have different +damage value and different rates of degradation.

The reason for adding this feature is twofold.
One is that it adds an interesting dynamic to a monotonous game.
Two is that it gives people a proactive approach to level smithing by constantly re-improving their gear, as opposed to crafting 10,000 iron daggers. Thus people can level smithing by just playing the game normally instead of grinding.
User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Mon Jun 04, 2012 8:45 am

I think it's dumb that it is not present.. I understand why they took out broken ness..

I don't understand why they took it out completely, however. IT would have made sensefor the the Legendary gear to slowly (EVER SO SLOWLY) degrade back down through all the ranks to normal gear again... But no.
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Mon Jun 04, 2012 1:21 pm

I don't miss it. It made more sense to me in Fallout, with pre-war guns that had centuries of sand gunking them up, than using the blade of one knife to repair the blade of another knife (and meanwhile, whetstones aren't usable items).
User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm


Return to V - Skyrim