I really haven't come across any locations (like dungeons, tombs, barrows, caves) that would break a quest when i entered/cleared them. A lot of barrows have quests that start when you enter them. I think it's save to say, that you can go ahead and explore dungeons without issues. If the location is quest related, it's usually locked anyway and a key is required (like Saarthal and Mzluft for example as well as some Barrows/Tombs - Ysgramor's tomb etc).
The only issue I ran into with my very first character, is that I picked up Pantea's Flute, found in some Necromancer cave and then I couldn't start the quest later. All 3 instruments in the Bard quests are broken like that. Well, with Finn's lute, I could get the quest, but even then, these instruments will remain in your inventory. (The 3rd instrument is Rjorn's Drum). Just don't pick them up, when you come across them.
Some times, you will get quests that actually lead you to the same location, so I like to run that tomb/crypt etc just once LOL But heck, it sure doesn't break a quest, it's just laziness on my part. lol
I say, go for it, have fun, explore, don't worry about it.
