Bugs in CK, or user error?

Post » Tue Jun 19, 2012 6:51 pm

GREETINGS
I'm at work and don't yet have internet in my new home, so I can only follow this thread.

I finally had a chance to play with the Creation Kit (original release)

STORY:
Years ago, I created about 100 zombie voice files (I'm a self-proclaimed zombie voice actor) for an absolutely massive Doom3 mod which I intended to release on -- get this -- 06-06-06, but I didn't quite finish it in time, and also then, was moving into a new home. As they say, life got in the way, and my mod was never released. This time I wanted it to be different.

I still have the zombie voice files, which I spent countless hours creating and editing. I was looking forward to using them for the Draugr, since I noticed the vanilla voice files are very similar to my own, and unfortunately, there are only 2 or 3 sounds for each Draugr action (injury, death, aware, etc.).

PROBLEM:
I gave the Draugr between 7 and 25 additional sounds each for injury, death, aware etc., (added 61 for my first test) and saved it as my mod. I did not remove the vanilla sounds for these actions, because I want them to compliment the existing sounds.

The mod worked perfectly the first try, except for one strange thing: every time I recieve an onscreen message (e.g. "You are carrying to much to be able to run", "You picked blue mountain flower"), it plays one of the sounds from the draugr 'aware'. I went over and over the different settings and I cannot understand why it would do that.

I created a new version of the mod where I did not modify Draugr 'aware' at all, only injury, death, etc., and it still does it, but now it only plays the vanilla aware sounds.


Is there any reason it might do such a thing?
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Samantha Jane Adams
 
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Post » Tue Jun 19, 2012 6:35 pm

Yeah, that reminds me of the birds start singing when I repaired my gear in Oblivion. Bugs are always user errors, right from the start...
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Trent Theriot
 
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Post » Tue Jun 19, 2012 7:51 pm

Bugs are always user errors, right from the start...
haha, fair enough.
Yeah, that reminds me of the birds start singing when I repaired my gear in Oblivion.

I guess you can't remember how you fixed it, or never fixed it?
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Eve Booker
 
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Post » Tue Jun 19, 2012 7:37 pm

Wasn't that a quite common thing? Anyway it surely was not plugin-related. Maybe it was due to a customized ini. If I remember correctly, it appeared when I opened the repair menu. Yes, I think they sang only with 9 ugrids because of the landscape being so lovely or whatever...
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Raymond J. Ramirez
 
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Post » Tue Jun 19, 2012 8:44 pm

I will try a clean .ini tonight after work, if I have time. It's a long shot, but thanks for the suggestion Arcedwan.

I just want to make it clear that I've worked with the CS in Oblivion very much, and know better than to go mucking around with or browsing other CK settings while making a mod. So, I wrote down the exact things to click to get directly to the menus I needed to, clicked only on things I wanted to change, was very careful not to touch anything else. I created my mod and saved it.

I noticed there were some settings like AMB or Pause during menu, and I have a pretty good idea how all of those things work. The thing is, I did not change the existing ones, like SFX. In fact, I did not modify the Draugr sounds like 'idle' -- if I remember correctly -- that had 'Conditions' (like "is_sleeping")
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El Goose
 
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