Building advice

Post » Mon Jul 16, 2012 10:46 am

Good day all,

Contrary to my usual spellsword build : http://skyrimcalculator.com/#158642

I want to make a new build with a whole different concept - a conjuration master (i know it has been done, but I have shunned the school till now) Any advice is welcome.

I am thinking of something along these lines: http://skyrimcalculator.com/#158650

Goals: A completely different process than my spellswords.
1. Heavy armor instead of light
2. Only bound weapons.
3. Use of ritual stone and heavy reanimation abilities.
4. No atronarchs only raised minions.
5. No sneaking for this build.

Reasoning:
-Although I usually SHUN armsman 5/5 and marksman 5/5- since I will be using only bound weapons these perks investment will be needed to keep my damage at what I feel is an appropriate level for my heavy modded game.
-Smithing: like on the spellsword can be safetly ignored. I will be using bound weapons again and for armor I will start with unenchanted armor, smith it, and then enchant it.
-Conjuration: no spell reducer perks taken, I figure the spell reduct enchants will cover this, same with restoration reducer perks.
-Restoration perks taken because I will not be sneaking and thus will need quick healing ability.
-Heavy armor: Taking heavy because I never use it and I will want protection right from the get-go with this build.
-Left side archery tree: (right side is pretty weak, and i dont need to retrieve arrows (will use dual blades in close, no need for ranger)).
-Heavy armor: i will take the weight hit because I will not throw perks into cruddy fall damage reduce and unarmed enhance for weightless perk. to add: nor do I want steed stone.
-Alchemy: poisoner should help alot I think, and green thumb since I dont fast travel and pick up ingredients all the time.

- I am aware of the caveats of avoid death, but since I am in the tree already I thought to pick it up.
- Going to grab some steel plate early on, and then some ebony armor later when it shows up.


Oh- all my builds are leveled to 50, I am not interested in 81 advice. The level cap for enemies is 50, so I wont be going above that until a DLC changes the caps.

Question:
Ritual stone- I have used it maybe once, but I want it for this build, anything I should know?
Summoner- worth it right? So i can raise things far away?
Can I heal my thralls? I have worked alone till now.
My thralls- will they use unique gear (like say chillrend or dawnbreaker) if I give it to them? I am not smithing for them btw (at least not taking perks for it).

Think I should go silent casting? I suppose this would depend on the range of summoner right? since if it has long range and I am muffled- how loud are conjuration spells?

Thoughts? Advice? Changes?

Thanks.

PS: This build would be a classic example where the bladesman perks would be appropriate, since there are very limited ways to raise bound weapon damage.
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Janeth Valenzuela Castelo
 
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