Call Of Cthulhu: Lost In The Darkness

Post » Thu May 26, 2011 8:37 pm

http://www.youtube.com/watch?v=WusvQ8Y0UZk&feature=relatedThe images are ok, it remembers me a lot of DCOD (but maybe too pretty to be Lovercraftian). The music would work better to deus ex 3. And I have no idea how the mechanics are.
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Adam Baumgartner
 
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Post » Fri May 27, 2011 1:55 am

Excellent texture. -A little too flawlessly-linear, a little too 'clean', niether subtracting from the promo's appeal. Deftly Lovecraftian and immediately Call-Of-Cthulhuian... The music was appropriately mood-setting without being obtrusive.
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adam holden
 
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Post » Fri May 27, 2011 2:53 am

http://callofcthulhu.com/forums/index.php?showtopic=4454&hl=I was helping make that at one point :lol: Then real life got in the way <_< LitD turned into Nocturnal which *sort* of turned into The Code, I think. Last I heard, Ray had stopped development (his computer died and he had other stuff to do) but wants to finish it some day.
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Tamika Jett
 
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Post » Fri May 27, 2011 5:15 am

Since the toxic-starfish were DCotE's most underrated 'scare', I personally would love seeing them return as vertabrae'd enforcers of some sort. -Intelligent, tentaclesque, suction-cups... weilding seahorse-shaped schimitars or something. Giant clams aren't exactly polite tea-party guests either. :P One of the scariest episodes of Voyage To The Bottom Of The Sea involved the bringing-aboard of a mutant plankton-creature, which escaped into the submarine's air-vents. Guys open a door, and the room would be fine. Guys open another door, and layered green slime with suction-stalks would engulf them.
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My blood
 
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Post » Fri May 27, 2011 1:54 am

Lost in the Darkness has been... well, lost in the darkness =)It'll return to full view very soon, I promise, and you'll love the results.
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IsAiah AkA figgy
 
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