for example
- when the player walks close to certain NPCs at a certain time, (like Jarl of Whiterun early in the main storyline) the player is basically grabbed by the ears and forced to look at and face him.
- NPCs continually face the player, especially your companion.
- If you get close to a dead body that was an important NPC in the past, sometimes your companion will stare at it... I've not determined if it's a longing stare or a grossed out stare but i'm not sure it matters.
