The ACTUAL post is this :
I'm building a player house, and one of the things I want to do is have a bunch of standing stones that when activated will teleport you to the various cities in skyrim
I am THIS close to getting it working but I'm missing something I don't know what. here's the script:
Scriptname FFeleportstone extends ObjectReference ObjectReference Property TeleportMarker autoEvent OnActivate(ObjectReference akActionRef) Game.FastTravel(TeleportMarker)EndEventNow I activate the teleport stone, and the loading screen jumps up giving me uselful(?) information about riften, then it finishes loading and then I'm in what appears to be a white-blue nothingness (much like you'd see if there were gaps in a cell. It's almost like nothing is rendering or I've dropped through the floor or something. also, the text "Activate Teleport Stone" is still on the screen and wont go away whatever I do. But the ambient noise and music is correct for Riften. Does anyone have any idea what I'm doing wrong? I've also tried :
ObjectReference Property TeleportMarker autoEvent OnActivate(ObjectReference akActionRef) Game.GetPlayer().MoveTo(TeleportMarker)EndEvent
Now this one works works perfectly as long as the destination is in tamriel. Ie as long as the city your going to doesnt have its own world space, for some reason the cities that do (Windhelm, Riften, Solitude, and Whiterun) still send me to the pale blue nothingness.
I've checked and double checked my linked references, and I've COCmarkers and Xmarkerheadings, any advice or insight would be appreciated

Bit of a difference in the thread titles there!