Can Bethesda/Obsindian fix the real time aimming issues? Or

Post » Wed Mar 30, 2011 12:57 am

I have 17 hours in New Vegas, the overall experience has been good, but it could have been great if:

1) Fix the real time aiming system: I believe this issue have been brought up consistently with Fallout 3. The game engine would only let players hit their enemy if they have the whole cursor land on them. I understand that have something to do with my moderate (60) in Gun skill, but completely miss someone point blank with a shotgun because their were out of the cursor BEFORE I take the shot, or because I am moving backward due to 'moving penalties'?

Since the game have mechanics to define whether or not player is in combat and whether or not an NPC is hostile, can't Havoc just kick in allowing the bullets/pallets to behave in a more realistic way? What about lessen the moving penalties and increase the steady bonus to encourage people take aim so players don't have to waste a whole clip just to score a few hits?

2) Unnerf VATS a little: I am a fan of VATS, but I also strongly agree that VATS is overpower and completely make real time combat redundant in Fallout 3. Nerfing it is good, but combine with the flicking camera action and action queuing is not. During my 17 hours of gameplay, I actively use VATS due to problems with real time aiming. I found that VAST doesn't always behave the same and often being disrupted by the Critical kill camera; At one instance I unload all my rounds from my revolver into a Nightkins head, but against a group of Viper raider I have to take a whole clip from a sub machine gun after I killed a raider charging me. Throwing Dynamite is even better, I took 5 shotgun shot BEFORE I can get the damn thing ignited and then another 3 slash from a chopper before my character finish weighting for the throw, then founds out that my target is right before me and the dynamite finish the job that those Powder Gangers started.

Please, put the "bullet time" back to full throttle and process action against player PARALLEL instead of queuing them in between VATS actions.

And finally, where is my body part aiming with melee/unarmed VAST attack?
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john page
 
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Post » Wed Mar 30, 2011 3:12 am

it's VATS!

Also, no body part aiming for melee/unarmed
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Suzy Santana
 
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Post » Wed Mar 30, 2011 2:08 am

Also, no body part aiming for melee/unarmed

Going to give any logical reason why besides "Just because"?
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Averielle Garcia
 
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Post » Wed Mar 30, 2011 3:32 am

Nope. It is "just because".
I'm not a developer, so I have no idea.
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Kristina Campbell
 
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Post » Wed Mar 30, 2011 4:45 am

Nope. It is "just because".
I'm not a developer, so I have no idea.

You don't need to be working for Bethesda to give input on a stupid design decision, the whole point of VATS is to be able to target specific enemy body parts, there's no reason as to why I can choose to shoot someone in the leg with VATS and not crush his shins with VATS.


Also, for the sake of the OP to be taken seriously, kind of hoping this site has a way to edit poll titles, not sure how anyone could think VATS = VAST...
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Jennifer Munroe
 
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Post » Wed Mar 30, 2011 11:33 am

I know, but finger type fast and VATS/VAST doesn't look all that different.....may be I should delete this one and start a new one.....
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Milad Hajipour
 
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Post » Wed Mar 30, 2011 4:38 am

I know, but finger type fast and VATS/VAST doesn't look all that different.....may be I should delete this one and start a new one.....

You can't edit the poll or title?
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tannis
 
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Post » Wed Mar 30, 2011 6:25 am

I just hate that they removed the VATS damage reduction.. I guess 90% was a bit much, but 0% is [censored] also, since using VATS also means you lose the ability to dodge anything... I mean, against bullets, it's no big deal, but if some guy comes out of nowhere and plasters you with dynamite, or something that's almost instant death and you can't move.. It svcks.

Heck, not all of us are twitch-gaming teenagers hopped up on caffeine! :)
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Charles Weber
 
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Post » Wed Mar 30, 2011 2:17 pm

I just hate that they removed the VATS damage reduction.. I guess 90% was a bit much, but 0% is [censored] also, since using VATS also means you lose the ability to dodge anything... I mean, against bullets, it's no big deal, but if some guy comes out of nowhere and plasters you with dynamite, or something that's almost instant death and you can't move.. It svcks.

Heck, not all of us are twitch-gaming teenagers hopped up on caffeine! :)


Actually, this is a really valid point that I never considered.
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Brandon Wilson
 
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Post » Wed Mar 30, 2011 12:38 am

Dynamite......how I love using them in VATS.......

But yes, VATS isn't bullet time like FEAR nor the Courier can do the flying slide kick.
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xxLindsAffec
 
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