can it be destruction is a little weaker because of the vamp

Post » Sun Jun 10, 2012 7:15 pm

as it has already been pointed out, destruction perks directly affects a vampire's power.
that said, i was wandering:
could it be destruction is less powerfull than other magic schools to prevent vampire characters to be too overpowered?
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AnDres MeZa
 
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Post » Sun Jun 10, 2012 12:18 pm

No flaming, it's just a question, but how is destruction weaker than the other magic schools?
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Kate Norris
 
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Post » Sun Jun 10, 2012 11:21 pm

There is no logic in nerfing an entire school because of a single ability.

Now after having finally played a destruction mage I can say that it is not weak. Dual casting thunderbolts on master difficulty lets me DESTROY ancient dragons like nothing. With a destruction potion with over 100% that more than DOUBLES my damage they go down in SECONDS om master. Now the master level spells...they kinda svck. Lightning storm can be far outdamaged with thunderbolt, not to meantion TB is much cheaper.

Forgot to mention with Disentigration I might as well be doing 25% more damage.
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meghan lock
 
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Post » Sun Jun 10, 2012 4:58 pm

actually I don't find it particularly weaker than others, but I've been reading a lot of posts pointing out that in fact it is, as a matter of damage you can deliver, with damage calculations and stuff, look for one of those on the search menu.

here's an example: http://www.gamesas.com/topic/1345463-destruction-poll/page__st__30__p__20299602__hl__destruction__fromsearch__1#entry20299602
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Philip Lyon
 
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Post » Sun Jun 10, 2012 9:34 pm

That would be a pretty bizarre design choice, when the obvious thing to do, if it were an issue, would be to make the perks affect vampires less.
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Siobhan Thompson
 
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Post » Sun Jun 10, 2012 9:53 pm

That would be a pretty bizarre design choice, when the obvious thing to do, if it were an issue, would be to make the perks affect vampires less.

that way vampires would become useless tho, they are good and worth the trouble only with destruction perks
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Angela
 
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Post » Sun Jun 10, 2012 11:32 pm

that way vampires would become useless tho, they are good and worth the trouble only with destruction perks
Again, odd design. A destruction mage becomes a powerful vampire, a necromancer, illusionist, assassin or mighty warrior doesn't?
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Amy Masters
 
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Post » Sun Jun 10, 2012 9:45 am

Impact actually makes Mages overpowered imo, should be a 50% chance not 100%. Way too easy to kill everything once you land a shot.
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GEo LIme
 
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Post » Sun Jun 10, 2012 8:04 pm

This argument is really faulty given that the games implementation was hardly concerned with "balance" i.e. Stealth and daggers, the enchanting loop, and smithing.

So no, it isnt possible destructions implementation specifics are limited because of the possibility of a powerful combination.
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Amiee Kent
 
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Post » Sun Jun 10, 2012 1:04 pm

Also vampires arent dependent on destruction, it is necromage that pushes vampire character power through the roof.
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Melung Chan
 
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Post » Sun Jun 10, 2012 7:24 pm

Also vampires arent dependent on destruction, it is necromage that pushes vampire character power through the roof.

LOL, you are right, necromage is in restoration.
I guess a need to rest.
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Rachie Stout
 
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Post » Sun Jun 10, 2012 10:02 am

I think necromage is more like a bug, as it is clearly a design fault.
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CArlos BArrera
 
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Post » Sun Jun 10, 2012 2:16 pm

There is no logic in nerfing an entire school because of a single ability.

Now after having finally played a destruction mage I can say that it is not weak. Dual casting thunderbolts on master difficulty lets me DESTROY ancient dragons like nothing. With a destruction potion with over 100% that more than DOUBLES my damage they go down in SECONDS om master. Now the master level spells...they kinda svck. Lightning storm can be far outdamaged with thunderbolt, not to meantion TB is much cheaper.

Forgot to mention with Disentigration I might as well be doing 25% more damage.
Pretty much this^ the forums got littered with destruction is weak threads but when you combine it with alchemy and enchanting its very powerful, I think it takes 6 dual casts of thunderbolt to kill an ancient dragon when you use a fortify destruction potion.
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Mashystar
 
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Post » Sun Jun 10, 2012 9:40 pm

I commonly play an Orc tank weilding 2 -handed weapons. But am playing a Battle Mage, and I am starting to see why Mages were so easy to kill. The Magic is very weak, even against other Mages. I find I am becoming more dependant on daggers and swords after fireing an ineffective volley of destruction magic. I hit em with magic, make em mad, and then cut em down when they come after me ! But I think I am gonna get rid of these Arch mages robes, and go back to light armor, and just enchant it with - % off of destruction magic. And crank up single handed weapons. Cause I am not a drinker, and am tired of dieing !!!
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Dagan Wilkin
 
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Post » Sun Jun 10, 2012 9:57 pm

Destruction is weaker because Beth was lazy with the skill and didn't factor in the high level enemies with a lot more HP's where you would have to spam destuction spells in order to kill the enemy and even that would take a while.
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Tiffany Castillo
 
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Post » Sun Jun 10, 2012 2:02 pm

No flaming, it's just a question, but how is destruction weaker than the other magic schools?

If you create a free or low cost enchant suit than Destruction probably is not much weaker than other schools. Without an enchant suit, however, Destruction is weaker than other schools because of the magicka inefficiency of the higher level spells. I can cast my Master conjuration spell (out of battle) and get two permanent thralls that follow me around and fight. Unlike other schools, Destruction needs to be cast repeatedly during combat. Without a free cast enchant suit or spamming a lot of potions, a Destruction mage is limited to using low level spells and relying on impact stagger, which feels like a "cheat." Spamming potions also feels like a "cheat." Making a free cast Destruction suit feels like a "cheat." So a lot of us feel like we cannot play a Destruction mage without feeling like a "cheat." Hence the argument that it is underpowered as compared to other schools where you can be a powerful mage without enchanting or alchemy.
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Ricky Rayner
 
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Post » Sun Jun 10, 2012 2:59 pm

I think necromage is more like a bug, as it is clearly a design fault.

I dont. It says what it does and seems to function exactly as intended- i just dont think many people were putting 2 and 2 together, or just thinking offensively/offensive spells ramificatioms. Spells more effective against undead? Self cast spells are now more effective on your undead self.

Bug no, exploit no. Powerful yes? Haters?-apparently. Will it be patched? - no.
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Jerry Cox
 
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Post » Sun Jun 10, 2012 12:39 pm

I dont. It says what it does and seems to function exactly as intended- i just dont think many people were putting 2 and 2 together, or just thinking offensively/offensive spells ramificatioms. Spells more effective against undead? Self cast spells are now more effective on your undead self.

Bug no, exploit no. Powerful yes? Haters?-apparently. Will it be patched? - no.

Other than heal what does this apply to; Flesh spells?
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Jessica Colville
 
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Post » Sun Jun 10, 2012 12:57 pm

I think necromage is more like a bug, as it is clearly a design fault.

It is the one and only bug I hope they don't fix.
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Kortknee Bell
 
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Post » Mon Jun 11, 2012 12:42 am

I dont. It says what it does and seems to function exactly as intended- i just dont think many people were putting 2 and 2 together, or just thinking offensively/offensive spells ramificatioms. Spells more effective against undead? Self cast spells are now more effective on your undead self.

Bug no, exploit no. Powerful yes? Haters?-apparently. Will it be patched? - no.

I hope you are right, because it does do "exactly" as it says and I am rather looking forwrd to taking that perk when I eventually get a vampire character. Shadow Warrior is another story. I hope they fix it so you cannot just get a quick skeak attack bonus just by tapping sneak. That is no where in the description.

EDIT: @UEG Donkey. The perk says it applies to "all" spells and from what I have read on another thread, it applies to all spells and spell effects (including enchanted effects), so it is basically a 25% boost to everything, including the negatives of being a vampire, which are counted as spell effects so you get 25% more negative effects as well.

EDIT: Cannot seem to find that thread on this issue, but it was active a week or so ago. It had a lot of useful info on the affects of necromage when playing as a vampire.
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Peetay
 
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Post » Mon Jun 11, 2012 1:56 am

The reason why I'm asking is that I'm trying to RP a S4 vamp and IMO healing spells would actually kill me so I use potions instead and I haven't touched restoration but I might if it affected alteration.
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Claudia Cook
 
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Post » Mon Jun 11, 2012 12:34 am

Only problem I have with Destruction is it's Dual Cast perk.
It does 220% damage, but costs 280% MP.
Not a fair deal, I say!
I think it should do 250% damage and cost 250% MP and it will be fine.
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Jessie Butterfield
 
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Post » Sun Jun 10, 2012 8:18 pm

The reason why I'm asking is that I'm trying to RP a S4 vamp and IMO healing spells would actually kill me so I use potions instead and I haven't touched restoration but I might if it affected alteration.

Yes, it will increase the duration of your flesh spells 50% and increase magnitude by 25%.
Also for potions- it will increase duration and magnitude-
Also for any enchantments, 25% more effective. i.e. necklace of peerless wielding is 40% - for a vampire it is 50%.
This spills over into many other areas- you can smith better, you can do the "loop" better.

There are also a bunch of tricks to circumvent any weaknesses. Being a vampire is great.
In conclusion: you doing a vampire- you should touch restoration, if just to pick up necromage- and while you are there pick up the regeneration perks- that will refill your day-stunted magica.
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Cameron Garrod
 
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Post » Sun Jun 10, 2012 1:48 pm

What is necromage?
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Avril Churchill
 
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Post » Sun Jun 10, 2012 1:01 pm

I hope you are right, because it does do "exactly" as it says and I am rather looking forwrd to taking that perk when I eventually get a vampire character. Shadow Warrior is another story. I hope they fix it so you cannot just get a quick skeak attack bonus just by tapping sneak. That is no where in the description.

EDIT: @UEG Donkey. The perk says it applies to "all" spells and from what I have read on another thread, it applies to all spells and spell effects (including enchanted effects), so it is basically a 25% boost to everything, including the negatives of being a vampire, which are counted as spell effects so you get 25% more negative effects as well.

EDIT: Cannot seem to find that thread on this issue, but it was active a week or so ago. It had a lot of useful info on the affects of necromage when playing as a vampire.

If you are a vampire and you do illusion (you might as well considering the free 25% boost) just start using invisibility w/ silent casting and save yourself the shadow-warrior perk. Shadow warrior is the poor mans invisibility.
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matt
 
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