Can I eliminate the player's ability to "tab out" of

Post » Thu Jun 21, 2012 1:11 pm

The game I'm making uses extensive scripts from dialogue in order to function, and one of the easiest ways to break the game is to just tab out of dialogue at key moments. Can I disable this functionality?
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Emilie M
 
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Post » Thu Jun 21, 2012 9:44 am

I asked this a few weeks ago. Aparantly disabling the players controls also disables their ability to tab-out of dialogue. Though I haven't had a chance to test it ingame. Just do a full disable (All flags set to True), then narrow it down to the one setting that does it, if it does indeed work. (Which it should)
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Mari martnez Martinez
 
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Post » Thu Jun 21, 2012 10:12 am

Thanks, I'll take a look at get back to you.
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Jessie
 
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Post » Thu Jun 21, 2012 12:03 am

I found a similar (maybe the same) problem as you. What I made is to place the script in the dialog start 'slot' instead of in the dialog end one. This way, the script executes when the NPC is going to give the response, instead of before the response end.
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Sarah Bishop
 
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Post » Thu Jun 21, 2012 11:45 am

I asked this a few weeks ago. Aparantly disabling the players controls also disables their ability to tab-out of dialogue. Though I haven't had a chance to test it ingame.

As I mentioned in that previous thread. this does not in fact appear to work.
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Dominic Vaughan
 
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Post » Wed Jun 20, 2012 10:59 pm

Darn. Well, I guess I'll just have to instruct the relatively few people who are ever going to play my game not to do that.
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Johanna Van Drunick
 
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Post » Thu Jun 21, 2012 12:58 am

I recommend requesting a DisableKey/Control command from the SKSE team, they had them in Oblivion, so they should be relatively easy to implement for ian or behip.
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Mason Nevitt
 
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