Can an explosion -> Impact -> Hazard -> Spell al

Post » Thu Jun 21, 2012 9:01 am

Basically the title. I noticed today that Explosions can have impact data, which in turn can have hazards, which in turn have spells. Basically I'm wondering if I made a simple OnEffectStart RegisterForSingleUpdate spell and had a hazard cast it from an explosion's impact data would it apply to everyone in the explosion's radius?
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Yonah
 
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Post » Thu Jun 21, 2012 4:54 pm

Couldn't you just use an enchantment on the explosion instead? Or, if that doesn't work, you could create an activator that then places a hazard with a script, then cleans it up and deletes itself when it's done if you want a longer lasting area
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Yung Prince
 
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Post » Thu Jun 21, 2012 12:20 pm

Yes, I did that actually. I hadn't seen how the enchantment thing worked, but once I worked it out that was a much simpled answer.
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Roy Harris
 
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