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Scriptname hrfHorseCheckScript Extends ReferenceAlias
Event OnActivate(ObjectReference akActionRef)
Debug.Notification("I was activated.")
EndEvent
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I load the game, make sure the horse that fills that refalias is in front of me, and I activate it. Nothing happens (besides mounting the horse). I don't get the "I was activated" message. If I use Debug.Trace it doesn't get written to the log. What am I doing wrong?
