» Thu Jun 21, 2012 10:28 am
its a process called rigging. in a 3d editor there is a tool called something like Skin which basically weights the 3d model's vertices to the bones of the skeleton, you can alter the amount of weighting, so that the bone drives the verts more fluidly or more rigidly, depending on your needs. its complicated to explain, but imagine it is sort of like a wire armature for a clay animation character, only it can deform the clay with "elasticity" like human skin