Can Interplay Publish My Game

Post » Sat Jul 09, 2011 1:33 pm

Well, I can't put my game through the Discovery Program because I have to sign a NDA and details of my game have already been put out into the open.

Using the Unity 3D Engine, me and my group, coined 2BINProductions after our Youtube video making group, are making a RPG entitled Victorious for the PC and the PSN. We are a well ways through the RPG and it is set for release somewhere around Q4 2011 - Q2 2012 (Look at Conduit 2's various release dates) and we are looking for a publisher to distribute it through to these Platforms.

We see gamesas as the perfect publisher for it, if you have seen my previous posts, you should have a guess that this RPG will be based off Baldur's Gate: Dark Alliance and some inspiration from Fallout. gamesas will be allowed to keep the IP for their own and me and my group will work for free, all we want to see is ourselves in the credits and the joy of having our game on the Playstation Network and PC for digital download.
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Charlotte Henderson
 
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Post » Sat Jul 09, 2011 12:45 pm

The business people don't really browse the forums, you'll need to use the Discovery form.

It shouldn't matter if your game is public or not since the NDA will [usually] only apply to the talks between your company and gamesas as a means to protect both parties.
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Ray
 
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Post » Sat Jul 09, 2011 6:11 pm


I couldent find you on youtube could you post a link to your youtube channel
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Jonny
 
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Post » Sat Jul 09, 2011 2:50 pm

Its a channel where me and my team (who have sadly broken up, not the video gaming team but the movie making team). My sister occasionally uploads stuff, like the Iraqi family who rents our basemants baby singing Justin Bieber.

My videos are usually about Spongebob, the Office and Crash.

http://www.youtube.com/user/Knight12ify?feature=mhee
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Silvia Gil
 
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Post » Sat Jul 09, 2011 11:29 pm



Chris Taylor comes along occasionally, I hope he reads this. Also, if gamesas wants to change anything in the game, we will let them. Its also that the only talks that will happen will occur via email.

Basically, we do not want to sign a NDA, we just want to get a publisher for our game.
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Alexis Estrada
 
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Post » Sat Jul 09, 2011 5:26 pm


I am curious and would like to know your reasons behind the not wanting to sign a NDA.

Also, if you are not in talks with them, how do you know that you will have to sign a NDA?

You can PM if you want.

I have dealt a lot with NDA's and such when I was in the Entertainment and Game Hobby Industry as a Licensee.

Dave Chase
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Angelina Mayo
 
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Post » Sun Jul 10, 2011 12:49 am

I do not want to sign a NDA simply because I don't see why I have to. I mean, I have already told the main parts of my game except the story. Also, I do not want to get anything legal like a document involved, I mean, gamesas can take credit for developing the game for all I care, all I want is to be in the credits and have the game on the PSN and possibly PC.
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clelia vega
 
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Post » Sat Jul 09, 2011 7:39 pm



Ah, well there usually is more to the reason for NDA's besides just your concept game.

First, I Do Not speak for gamesas or any other company with the following comments and Ianol.

NDA's are used for various reasons besides just keeping 'secret' the workings of a product (or game or computer program).

NDA's might be required that the moneys, business dealings and/or negotiations are also kept quiet.
NDA's might be required to keep the parties from talking publicly until a set time frame (ie game release or PR/marketing date) or to keep either party from talking about the fact that they are in disucssions with X company/designer to help eliminate the bargaining chip factor.
NDA's might be required to start the legal process and talk process. Some companies will not even start talks with other companies or individuals until they have signed paperwork that limits what can be and when it can be discussed outside of the 2 parties talking.

These are just a few of the valid reasons for having signed NDA's. Even if one party wants to waiver their NDA rights, the other might not or might not be allowed to due to company policy.

Honestly and with out knowing all the details, I can not see where signing an NDA will hurt you. If you truly want to enter discussions with a company then seriously consider signing the NDA.

Again, I Am Not A Lawyer, but I would be happy to look over the gamesas NDA that you are concerned about and give you a review. Note: it will not be an ‘Official opinion’ nor will it be ‘legal advice’.

Thanks for explaining your reasons. I hope that my post has clarified slightly the reasons that a company may require a NDA before any talks might begin even if the end result is no business dealings between them.

(This was the case in most all dealings with Entertainment Industry. It worked both ways since some of the ways that my company produced material under license, it was important that the details of how were not made openly public.)

Dave Chase
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Marcia Renton
 
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Post » Sat Jul 09, 2011 2:35 pm



Chris Taylor comes along occasionally, I hope he reads this. Also, if gamesas wants to change anything in the game, we will let them. Its also that the only talks that will happen will occur via email.

Basically, we do not want to sign a NDA, we just want to get a publisher for our game.

FalloutChris works on the development team which is located in a different office (I think even different city?) than the business office, there have been others who have asked similar questions on the forum regarding their games and they've always been directed to the form.

Generally no mainstream publisher will deal with a developer that doesn't want to get involved in the legal stuff. Sure you can give your game away to a publisher but what guarantee do they have that you won't try to sue them if the game becomes a success? They might have your word but lawyers want things in writing.
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Elizabeth Davis
 
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