Can't recruit followers

Post » Fri Jun 01, 2012 6:51 pm

After sacrificing my follower in Boethiah's quest, no others will join me, saying that I already have someone following me. How do I fix that? Am on PC, so can use console if needed.
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R.I.p MOmmy
 
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Post » Fri Jun 01, 2012 10:19 pm

1. Get the follower's ID by typing in the console: help {follower's name} 0. You should see something like: NPC_(00013952) "{follower's name}." The number in () is the ID number needed.
2. Type in console: player.placeatme {ID number}. A duplicate of the follower will appear next to you after closing the console.
3. Activate the follower duplicate and tell them to go home or it's time to part ways.
4. Before they walk away, hit tilde to bring up console, click on the follower to get the ref ID (different from ID number).
5. Type disable to delete the duplicate.

I was under the impression that the death of a follower stopped the script, but perhaps it's glitched or something. The above should fix it, as the duplicate follower will still be running the follow script if it's still active on the original follower. You can end the script on a duplicate, and it affects the original. I've had to do it a couple of times.
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Dalia
 
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Post » Fri Jun 01, 2012 7:50 pm

Perhaps complete the Boethiah quest?

If that doesn't work, try the usual follower fixes: fast travel, wait a long time, find a quest that gives you a follower who replaces your current one.

If you remember the name of your last follower, you can look up their REF ID on UESP and use the "moveto" command to take you to them. Even if he is supposed to be dead, it may be worth a try.
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kiss my weasel
 
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Post » Fri Jun 01, 2012 8:06 pm

1. Get the follower's ID by typing in the console: help {follower's name} 0. You should see something like: NPC_(00013952) "{follower's name}." The number in () is the ID number needed.
2. Type in console: player.placeatme {ID number}. A duplicate of the follower will appear next to you after closing the console.
3. Activate the follower duplicate and tell them to go home or it's time to part ways.
4. Before they walk away, hit tilde to bring up console, click on the follower to get the ref ID (different from ID number).
5. Type disable to delete the duplicate.

I was under the impression that the death of a follower stopped the script, but perhaps it's glitched or something. The above should fix it, as the duplicate follower will still be running the follow script if it's still active on the original follower. You can end the script on a duplicate, and it affects the original. I've had to do it a couple of times.

Thanks, it worked perfectly!
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Sabrina garzotto
 
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Post » Fri Jun 01, 2012 8:27 pm

Perhaps complete the Boethiah quest?
In the Boethiah quest,
Spoiler
you kill the follower as part of the quest. On one of my characters, a daedric worshipping scumbag, I killed Lydia at the podium, and the follow script ended, allowing me to get Eola to follow me again.
Seems his is glitching and not stopping the script.
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Amy Masters
 
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Post » Fri Jun 01, 2012 11:19 am

Try being a nicer person... lol

;)
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Julie Ann
 
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