Any clue how to do it? Thank you
Event OnInit () RegisterForUpdate (0.5)EndEventEvent OnUpdate () tick ()EndEventFloat inventoryWeightFunction tick () inventoryWeight = Game.GetPlayer ().GetActorValue ("InventoryWeight")EndFunctionEvent OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) Float newInventoryWeight = Game.GetPlayer ().GetActorValue ("InventoryWeight") Float weightOfItem = Math.abs (newInventoryWeight - inventoryWeight) / aiItemCount ;... inventoryWeight = newInventoryWeightEndEventEvent OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer) Float newInventoryWeight = Game.GetPlayer ().GetActorValue ("InventoryWeight") Float weightOfItem = Math.abs (newInventoryWeight - inventoryWeight) / aiItemCount ;... inventoryWeight = newInventoryWeightEndEventIt's a bit much but it works.