Can someone please explain to me

Post » Mon Jun 04, 2012 7:55 am

how you break a single player game? i've posted this question in a few threads, but it seems that no one has a logical answer.
why has spell creation been taken out.
why are enchantments on armor piece specific.

how does a personal play style, make something "OP", and why does "self gimping" make so many people upset. I'm not trying to insult anyone, i'm just looking for a logical answer so maybe i can understand. this seems to be the most illogical thing i've ever heard.
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laila hassan
 
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Post » Mon Jun 04, 2012 10:00 am

1. It's more-so that people will brag about owning master difficulty while using mechanics provided in the game that are well-known to trivialize aspects of the game. It's all a matter of one's own perception of how the game should be played and where one should draw the line at min/maxing a character to avoid making the game boring.

2. We have no official reason as to why spell-making was removed, but there are two possible answers; A: Either with the new ways spells behave (flamethrowers, wards, runes, etc) it would have ended up being too convoluted or B: dual-casting would of caused broken mechanics when you started tacking on multiple spell effects. However that's all speculation and no one knows, hurray for construction kits though.

3. To crush my dreams of having an omega unarmed character of course. On a serious note, probably to avoid min/maxing that could trivialize the game, but again, it's speculation. And again, go construction kits!
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Kate Schofield
 
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Post » Mon Jun 04, 2012 2:28 pm

It's mostly about balance. Sure, it's a single-player game, but most players don't like being able to become demi-gods too easily. That's why enchanting and smithing tends to be avoided by the hardcoe RPers and people who enjoy consistent challenges.

Me? Well, I've gotten enchanting and smithing both to 100. My Daedric sword does 244 damage plus fire damage. Things really are too easy. To circumvent this, I've ditched my heavy armor and am now using some special lightweight armor from the DB. I use daggers instead of my uber swords. Things are more fun now, and I even get to level my minor skills (which, in turn, will grant me more perks for my preferred trees).
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Robert
 
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Post » Mon Jun 04, 2012 7:57 pm

1 people who haven't put a single point in combat and smith to 100 2 it didn't fit with the new casting later? 3 because soul trap iron armor would be in-effective 4 because thats where you put all your points into 5 when you are to over powered an atempt to make it fun intresting see number 4
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Vicky Keeler
 
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Post » Mon Jun 04, 2012 8:07 pm

The answer to your question has a lot to do with content. there are Things that you have to remove to make room for the stuff you want to add. Dragons and radiant story and four or five different forms of crafting and expanded dialogue and who knows what else they added, Means something has to go. The easiest way to decide what goes is to look at what the vocal minority didn't like about their previous games and do way with it.

I am disappointed in several of their choices, including the forced leveling the skills system fosters. I like playing at a certain skill level and want to train skills without having to level up to gain the benefits that were automatic in earlier games. if I was to reach journeyman in marksman conjuration and illusion in the same level I would automatically gain the associated power ups as soon as I reached the necessary skill level. in this game I can only gain one skill power and I have to level up my character to do it.

Maybe if they kept the automatic skill ups and added the perks as a bonus for each level this wouldn't be as annoying. But as I play on a PC there are ways to get around all of this crap. I can stay at first level and get my perks too. Too bad I can't make the faction quests actually challenging, fulfilling, and fun.
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Honey Suckle
 
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Post » Mon Jun 04, 2012 8:11 am

how you break a single player game?
You make it no longer enjoyable to play because you become overpowered and godlike. Or you level up "incorrectly" and are severely underpowered.

why has spell creation been taken out.
I'm not sure anyone knows for sure. Lore-wise, I would hazard a guess that because magic is not seen as a good thing in the region.

why are enchantments on armor piece specific.
I suspect to keep some semblance of balance.

how does a personal play style, make something "OP"
When you become a god and you do not want to be.


and why does "self gimping" make so many people upset.
Because the people who refuse to self-gimp claim that the game should gimp you, you shouldn't have to gimp yourself. I don't understand it either.
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Kirsty Collins
 
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Post » Mon Jun 04, 2012 7:44 pm

It's mostly about balance. Sure, it's a single-player game, but most players don't like being able to become demi-gods too easily. That's why enchanting and smithing tends to be avoided by the hardcoe RPers and people who enjoy consistent challenges.

Me? Well, I've gotten enchanting and smithing both to 100. My Daedric sword does 244 damage plus fire damage. Things really are too easy. To circumvent this, I've ditched my heavy armor and am now using some special lightweight armor from the DB. I use daggers instead of my uber swords. Things are more fun now, and I even get to level my minor skills (which, in turn, will grant me more perks for my preferred trees).

ok, fair enough as far as it goes. you did something to make your character really strong, didn't like it and changed your play style.
the majority of the things i've read seem more like "i can't stop myself from doing 'X', it's OP, so NO ONE should be able to do it" thats no balancing.
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stacy hamilton
 
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Post » Mon Jun 04, 2012 11:38 am

Its easy to break a single player game. :shrug:

Take Arx Fatalis for instance. Its completely possible to break quests (and make the game broken), by clever exploration that was unanticipated by the developer.

If you are asking, "How" as in "Who Cares? Its just you in the game, so what...", well, a lot of players don't accept or view that as insignificant.
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michael danso
 
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Post » Mon Jun 04, 2012 10:07 am

thats a damn shame, that it's gotten to the point where people can't even play a single player game without someone crying about fairness
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Ricky Rayner
 
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Post » Mon Jun 04, 2012 8:26 pm

IMO the shame is the degree of servility that it appears [to me] being engineered into modern games for mass appeal sake. :sadvaultboy:

(* and the seeming need for it. )
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El Goose
 
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