» Wed Jun 20, 2012 5:24 am
Hmm actually I'm not planning on making a full featured mod from this so voice is not that much of a problem. I'm rather planning a proof of concept sort of thing for an idea I had long time before skyrim. The creation kit is the first occasion I actually will be starting to implement my idea as I don't need to worry much about modelling and stuff and actually achieving what I want seems to be pretty easy thanks to the dialog/quest system and papyrus.
What I am planning is to create a system for more complex/realistic social interaction among NPCs aswell as player and NPCs coupled with a more dynamic quest system allowing any NPC that uses the system to send the player on various quests depending on the relationship between said NPC and the player, the NPC and the potential Questtarget and the player's skills.
That dynamic quest system is what my questions here are aimed at. In order to implement it a set of template quests is needed providing dialog, stages and so forth. The exact stages/dialog lines as well as involved NPCs though are decided upon on runtime.