I suppose I could import as property a 1 second 0 mana paralyze spell that get's cast by akCaster at a certain point in the MagicEffect in a while loop for whatever the duration is...
Weird requirements, I know, but go here: http://faqs.ign.com/articles/446/446922p1.html and CTRL+F for Chromatic Orb. It's the first spell I'm making for torment, and literally requires use of every single thing i've created for the game, and some things that I haven't yet thought of. I think the magic system is going to take significantly longer than the physical combat system.
Small other inquiry, do scripts like Actor.SetUnconscious() actually knock the actor out, or do they just "flag" him as unconscious for other purposes.


