Can you explain me some questions I have?

Post » Fri Jun 15, 2012 9:58 am

I have some questions about the game, if any can help me with these:
- You all know that when you enter a dungeon, the level of the enemies will be fixed with your current level, for example you enter a dungeon where enemies can be level 10-20 and you are level 12, then you enter the dungeon and all the enemies will have level 12 forever, BUT my question is, If you clear the dungeon, then when the enemies respawn (in 30 days :( ) and enter the same dungeon but now at level 40 (for example), the enemies will be level 12? Or level 20? Or, the current enemies will be switched for another class? (Like there was bandits, but now there are bandit thugs) Hope you all can understand my question hehe, if not, let me know and I will explain it better.

-Another question is: If Lydia dies, does she goes for good, forever? :( Or does she respawns again?. And for Aela, like she is a NPC that gives quests and is essential, if she partners with you and then dies, does she dies forever? Or she respawn?

-An important one that I don't understand is, when I start the game (I always play on master difficulty) and I face the firsts bandits they kill me in like 4 or 5 hits, that was like in level 5 I remember. But now I'm in level 14 and the same bandits (not bandit thugs) deal me a lot of less damage. But my question is how? If I am a pure mage, I don't use any armor since the beggining nor any buff. Why my defense increase with the level up?
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Heather Stewart
 
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Post » Thu Jun 14, 2012 10:19 pm

*bump* anyone who can help me?
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Kathryn Medows
 
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Post » Fri Jun 15, 2012 1:39 am

Im pretty sure they come back at the higher level, i believe i have had a radiant mission in places i went at lower levels where there were stronger enemies, for example most forsworn places i cleared out at lower levels were mostly ravagers when i came back again.

Lydia can die properly, if she is injured on the floor she'll get back up if she is dead enough for you to loot her, she isn't coming back, unless you on PC with access to the console. Aela can dead-die it happened to me on a "werewolf" character before i done the quests before the totems

in regards to your banditry issue.
Do you ever increase health with levelup? -may seem obvious but something that may of been overlooked

I think i remember posting on here before, may not of worked?
Hope it answers some of your questions.
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Amy Melissa
 
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Post » Thu Jun 14, 2012 10:40 pm

all followers can die (unless they have even the smallest plot relevance to any quest, then they are immortal forever and always) and none can respawn (afaik)
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TOYA toys
 
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Post » Fri Jun 15, 2012 11:18 am

Yes thank you both, wkns9228 you help me a lot, so if Aela dies and I haven't done any quest she gave me, that quests can never been made? And if I kill a NPC, for example, a guard or a merchant, does he respawn? Or he dies forever?
And about the defense issue, I think that was because I was wearing iron gauntlets so the heavy armor skill increase its level and by default my defense I think. BUT, I checked yesterday and when I am fighting a reckless draugr and he casts the frostbite spell, he doesn't too much damage to my mage character comparing to the first time I fight one. How my "magic defense" (?) increase? Why my character is more resistance to destructive spells? I don't know.
Hope you can help me your answers are pretty good explained, if not anyone who can help me I will thank it a lot.
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Quick Draw III
 
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Post » Fri Jun 15, 2012 10:20 am

Yes thank you both, wkns9228 you help me a lot, so if Aela dies and I haven't done any quest she gave me, that quests can never been made? And if I kill a NPC, for example, a guard or a merchant, does he respawn? Or he dies forever?
And about the defense issue, I think that was because I was wearing iron gauntlets so the heavy armor skill increase its level and by default my defense I think. BUT, I checked yesterday and when I am fighting a reckless draugr and he casts the frostbite spell, he doesn't too much damage to my mage character comparing to the first time I fight one. How my "magic defense" (?) increase? Why my character is more resistance to destructive spells? I don't know.
Hope you can help me your answers are pretty good explained, if not anyone who can help me I will thank it a lot.

I'm not too sure about guards, they sometimes respawn and sometimes don't... Merchants never respawn and although bethesda said something like there family will take over the business, that never happens either.
I guess magic defense could raise with magic skill or possibly perks..
i dont know for sure, bethesda may of even of made it so you always get a little bit stronger when you level up anyway.
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Teghan Harris
 
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Post » Fri Jun 15, 2012 1:54 am

Answer 1: Depending on the dungeon you enter sometimes they can be fixed if there is a storyline too it. I play on master on my assassin and sometimes I get three-shotted by a damn Bandit Marauder. The class that you speak of will be switched out though. Like bandits will be replaced mostly by bandit marauders which stand next to bandit chief but just to make things not too difficult there will occasionally be a low level here and there. Wouldnt be fun if they ruled out lowerl types of bandits at the higher levels.

Answer 2: I haven't had any of my dead followers respawn yet so I'd have to say that once they die they are gone for good. Just make sure to give them a proper funeral rather than leave them deep dead in the dungeon. :)

Answer 3: They should always be doing the same damage to you. Have you been using flesh spells? Are you wearing any armor pieces? Have you been increasing your health at all? Answer these questions and if you say no to all of these then I have no idea. If you play on master at low levels that should be your top priority. I know I would were I in your shoes.
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stevie critchley
 
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Post » Fri Jun 15, 2012 7:18 am

I'm not too sure about guards, they sometimes respawn and sometimes don't... Merchants never respawn and although bethesda said something like there family will take over the business, that never happens either. I guess magic defense could raise with magic skill or possibly perks.. i dont know for sure, bethesda may of even of made it so you always get a little bit stronger when you level up anyway.

Actually I think it does happen. The female orc blacksmith in Markarth got killed by the forsworn as they escaped and then I had to deal with her apprentice so I think thats correct. Idk if it does with ALL merchants however.
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Kelly John
 
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Post » Thu Jun 14, 2012 10:41 pm

Actually I think it does happen. The female orc blacksmith in Markarth got killed by the forsworn as they escaped and then I had to deal with her apprentice so I think thats correct. Idk if it does with ALL merchants however.
i decided to test it, by killing quite a few merchants with one of my characters... now i'm finding a lack of shops, perhaps they added it with a patch, or like you said only certain merchants do it.
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Breanna Van Dijk
 
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Post » Fri Jun 15, 2012 11:00 am

Maybe there are attributes like in oblivion but in this game are hidden anyway thanks for the help. By the way, Aela can't be killed before you do the companion quests line, then she can die.
In my opinion it svcks that the NPCs can't respawn. I would suggest that bethesda makes them respawnable. What do you think?

By the way the markarth guards glitch is fixed? The one that the quest to kill the forsworn do.
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carley moss
 
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Post » Thu Jun 14, 2012 9:12 pm

I have some questions about the game, if any can help me with these:
- You all know that when you enter a dungeon, the level of the enemies will be fixed with your current level, for example you enter a dungeon where enemies can be level 10-20 and you are level 12, then you enter the dungeon and all the enemies will have level 12 forever, BUT my question is, If you clear the dungeon, then when the enemies respawn (in 30 days :( ) and enter the same dungeon but now at level 40 (for example), the enemies will be level 12? Or level 20? Or, the current enemies will be switched for another class? (Like there was bandits, but now there are bandit thugs) Hope you all can understand my question hehe, if not, let me know and I will explain it better.

This is actually a common misconception. Enemies (With extremely rare exceptions) Never match the player level. Every enemy programmed in the game has a fixed level. If you're level 12, and you enter a dungeon where the enemies are able to spawn at 10-20, a Draugr Wight is level 15, and a Restless Draugr is level 8, the dungeon will populate with mostly Restless Draugr.

When you reenter the dungeon, as far as I can tell, the respawns are actually calculated again, but still within the same level range. If you come back at level 16, most of the dungeon population will be Wights, if you come back at level 81, the dungeon will still be mostly wights. The key exception to this rule are the Boss spawns, which scale to the most powerful enemy on the list, with a min/max of the player level, but these bosses will even outclass the dungeon load. (Dragon Priest among Draugr)

-Another question is: If Lydia dies, does she goes for good, forever? :( Or does she respawns again?. And for Aela, like she is a NPC that gives quests and is essential, if she partners with you and then dies, does she dies forever? Or she respawn?

Once Lydia is dead, outside of a bug, she's gone forever. Essential NPC's will never die until the essential status is removed. They don't "Respawn", they just don't die.

-An important one that I don't understand is, when I start the game (I always play on master difficulty) and I face the firsts bandits they kill me in like 4 or 5 hits, that was like in level 5 I remember. But now I'm in level 14 and the same bandits (not bandit thugs) deal me a lot of less damage. But my question is how? If I am a pure mage, I don't use any armor since the beggining nor any buff. Why my defense increase with the level up?

You'd have to be a lot more specific. If you're increasing your HP though, that's the most obvious reason. They really should deal the same amount of damage if your defenses aren't changing.
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Lily Something
 
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Post » Fri Jun 15, 2012 3:08 am

Thanks a lot for the help criminal scum, can you say me now hehe if the way the markarth guards glitch is fixed? The one that the quest to kill the forsworn do.
And by what I understand, the bosses of the dungeons respawn? That's great :) what I understand from you is that if you re-enter a cleared dungeon for example in level 81 the boss (for example) frostbite spider would now be a dragon priest?
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Alex Blacke
 
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Post » Fri Jun 15, 2012 4:15 am

Thanks a lot for the help criminal scum, can you say me now hehe if the way the markarth guards glitch is fixed? The one that the quest to kill the forsworn do.
And by what I understand, the bosses of the dungeons respawn? That's great :smile: what I understand from you is that if you re-enter a cleared dungeon for example in level 81 the boss (for example) frostbite spider would now be a dragon priest?

I don't think the Markarth guard loop has been fixed, but I actually haven't played Skyrim since March. Waiting to go in fresh(er) for Dawnguard.

what I understand from you is that if you re-enter a cleared dungeon for example in level 81 the boss (for example) frostbite spider would now be a dragon priest?

Kind of, but not really.

Bosses always have a pretty good contextual spawn list.

For example, there's Draugr bosses in Draugr dungeons, and monster bosses in Monster dungeons. You won't see a Dragon Priest spawn as the boss in a Bandit cave, for example.

So for a Draugr dungeon, you will only see the Draugr bosses, Deathlord, Death Overlord, Dragon Priest, etc. But for a Bandit dungeon, you'll only ever see the highest possible bandit boss (Marauder, Plunderer, Chief, etc)
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Kristina Campbell
 
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Post » Fri Jun 15, 2012 11:34 am

Maybe there are attributes like in oblivion but in this game are hidden anyway thanks for the help. By the way, Aela can't be killed before you do the companion quests line, then she can die.
In my opinion it svcks that the NPCs can't respawn. I would suggest that bethesda makes them respawnable. What do you think?

By the way the markarth guards glitch is fixed? The one that the quest to kill the forsworn do.
She can die before the "werewolf idols" quest though.
I think they should come up with a way of replacing fallen NPCs but not respawning them.
Which guard glitch is that? they always want to kill me anyway so i don't chance to ask them questions.
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Alina loves Alexandra
 
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Post » Fri Jun 15, 2012 9:34 am

lydia got killed in a dungeon facing a bandit thug and yes i was a noob.
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Tessa Mullins
 
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Post » Fri Jun 15, 2012 1:40 am

Mmm this: http://answers.yahoo.com/question/index?qid=20111113145803AAhToF2 and is worrying me. What do you think?
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lolly13
 
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Post » Fri Jun 15, 2012 6:59 am

Mmm this: http://answers.yahoo.com/question/index?qid=20111113145803AAhToF2 and is worrying me. What do you think?

I think you should play it yourself first, then worry if something goes wrong. Keep an old save handy in case you have to do it a different way to escape a glitch. Not everyone gets the same glitches so no point worrying before anything happens. Stop stressing about things and just enjoy playing the game.
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casey macmillan
 
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Post » Fri Jun 15, 2012 7:06 am

Hey, I now have a question about the radiant quests, I ask this because I think 30 days is a lot of time for the dungeons to respawn :( anyway, do radiant quests "respawn"? I mean, check this quest please: http://www.uesp.net/wiki/Skyrim:Kill_the_Bandit_Leader , if I ask "Ahtar" to do the quest, then finish it, the quest would become unavailable from him? If yes, the quest would become unavailable from the other NPCs that gives it? How many times someone can do the same radiant quest?
Hope I explain it well. Thanks in advance.
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Andrew Perry
 
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Post » Thu Jun 14, 2012 11:21 pm

1. All dungeons level lock once you walk in it will lock according to your level. Let's say a dungeon is set to lock at level 20-25 you go in at level 7 it will lock at 20 if you go in at 34 it will lock at 25 if you go in at 23 it will lock at level 23. Somebody explained it to me line this and I finally got it hope it helps.

2. All followers stay dead.

3. As for your last question check to see if your using armor on your hands and feet flesh spells also give you invisible armor.
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Eve(G)
 
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Post » Fri Jun 15, 2012 12:04 am

That questions were explained before but thanks, can you help me with the radiant questions that I post above please?
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James Rhead
 
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Post » Fri Jun 15, 2012 12:21 am

That questions were explained before but thanks, can you help me with the radiant questions that I post above please?

Certain ones do, others do not.

Also, just an important thing to remember, you can't have "Duplicate" Radiant quests active. For example, if you're tasked with finding a Book for an NPC, you can't be tasked with finding a book, for a different NPC, as long as that's active.
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Vincent Joe
 
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Post » Fri Jun 15, 2012 8:45 am

But can I have 2 different radiant quests active at the same time?
And for the last hehe sorry, for example this quest "dragon seeker" can be done unlimited times? Thanks.
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Dean Ashcroft
 
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Post » Thu Jun 14, 2012 9:02 pm

But can I have 2 different radiant quests active at the same time?
And for the last hehe sorry, for example this quest "dragon seeker" can be done unlimited times? Thanks.

Yes to both questions. It's really on a case-by-case basis. You'd have to dive into the construction kit to really see which quests share the same Radiant tag.
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Khamaji Taylor
 
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Post » Fri Jun 15, 2012 4:11 am

But can I have 2 different radiant quests active at the same time?
And for the last hehe sorry, for example this quest "dragon seeker" can be done unlimited times? Thanks.
You can only have one active quest at a time but you can go out and collect ingredients for example in another quest.

Certain quest can be done over and over but I am uncertain about the quest names.
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Your Mum
 
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Post » Fri Jun 15, 2012 3:23 am

Thanks a lot and sorry for my ignorance, you are of great help. If I have another question I will bump the topic if you have time to answer it would be great.
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Alex Blacke
 
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