I'm considering making a little salesman guy who walks around with you like a follower, but does not participate in combat. What you can do is give him junk, which you can tell him to go to town and sell. He walks away for a while (goes to whiterun I suppose) and sells it off, then 24 hours later he shows up and gives you most of the money you would have made. Basically it just prevents player from having to constantly run back to town to hawk off loot.
I guess another way to do this would be to simply get the monetary value any time an item enters his inventory and add them all up that way. Dunno. Any thoughts?

