Can you make an object unobtainable?

Post » Tue Jun 19, 2012 4:35 pm

Basically I want to know if you can prevent the player from picking something up. I have this object that I want to be static, but isn't normally. Thanks.
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lydia nekongo
 
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Post » Tue Jun 19, 2012 11:42 am

You should be able to achieve this by attaching the defaultBlockActivation script to the item. If you want the item to also never move regardless of any forces applied to it (shouts/spells/running into it) you would also want the defaultDisableHavokOnLoad.
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Dean
 
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Post » Wed Jun 20, 2012 12:20 am

It's pretty easy (although somewhat tedious) to extract the object's mesh and just make a new static using it
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Karen anwyn Green
 
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