The remaining problem that really drives me crazy is that whatever spell is in the top slot (out of four) is the only spell the NPC will cast. For example, one of my NPCs, Misdreavus, starts out with a spell that does five damage and 66 stamina damage. Since then she has gained several spells, but still casts this one exclusively until she runs out of mana. Does anyone know how to make it so that she won't cast a spell if, say, the targeted actor is already below 70 stamina? That would make it so that she would punish people's stamina, and then move onto other spells.
I've just noticed that NPCs are incredibly dumb in battle, and I was hoping there was some way to make them behave a little smarter.
