scriptName ShanaMovesUpEffectScript extends ActiveMagicEffect{Scripted magic effect blablabla.};====; VARIABLES /=============/objectReference CastFromHereReffloat Xfloat Yfloat Zfloat height = 600.0;=============== EVENTS /=============/Event OnEffectStart(Actor Target, Actor Caster) Debug.Trace(" OnEffectStart ") CastFromHereRef = Target as ObjectReference CastFromHereRef.setMotionType( CastFromHereRef.Motion_Keyframed ) X = CastFromHereRef.X Y = CastFromHereRef.Y Z = CastFromHereRef.Z CastFromHereRef.SplineTranslateTo(X, Y, Z + height, CastFromHereRef.GetAngleX(), CastFromHereRef.GetAngleY(), CastFromHereRef.GetAngleZ(), 300, 200)EndEventEvent OnEffectFinish(Actor Target, Actor Caster) Debug.Trace(" OnEffectFinish") CastFromHereRef.setMotionType( CastFromHereRef.Motion_Dynamic )EndEvent