In game, everything appears to function correctly ... However when I look in the logfiles I see a few instances of:
error: Cannot call IsSameLocation() on a None object, aborting function call stack: [alias h4vt_player on quest h4vt_ACT_MainQuest (02004001)].MeetMeHere1.OnUpdate() - "MeetMeHere1.psc" Line 32
(In an effort to rid my mod of all errors)
What is the best way to test that the PC is an object, before using a function?
(At least, I assume the error means the script is running before the PC is loaded, or just after the game is quit?? As I only have a few logfile entries and the routine would have run far more times than the number of errors produced).
I should note that a few Beth scripts - the BurialMound one, for example - using the same function, generate a few identical errors in the logfile.
- Would IsEnabled work for the PC?
- Is there another/better way?
- Am I correct in assuming is it a not-loaded problem? (I can't see what else it is .. in game the script appears to function just fine ... only these few silent logfile errors exist)


