Could very well be the culprit as they're directly tied to teleporting through doors. If you need to remove deletions, you can (in the details window) use the delete key to "Ignore" the "Deleted" forms. Upon saving/closing, those overrides will be removed from your plugin by CK. Might want to back up first before operating just in case that's not the problem, but you probably shouldn't delete any [00] stuff but edit it instead. For [00] NavMeshes, give them their FormIDs as EditorIDs though or the CK will (upon finalizing) replace them with isolated versions native to your plugin rather than merely editing the pre-existing ones.
That's what I did first, (pressing delete on the NavMeshes in the Detail Window) but upon saving/closing, nothing happened. They were still there. I reopened the CS, and they were still there. Redid it, nothing happened. And that was when I tried deleting them manually.
But I will try and poke around with this and see if I can solve, or else I'll loose a few hours work by reverting to an older backup.

EDIT: I deleted all traces of the NavMeshes from my plugin, and the issue still persists. Wouldn't the complete absence of NavMesh Data in my .esp file essentially mean that only the vanilla stuff remains? And that any NavMesh issues should be gone? Well, perhaps I am wrong!