Cant seem to get Mining to work.

Post » Tue Jun 19, 2012 9:22 pm

Alright guys, have fun:

ISSUE:
Mining wont yield resources.

What I have done:
Brought in vanilla ore, added a mining table marker and linked the ore to the marker. Wiki states this is all I need to do. The default Ore script is attached to the ore activator.

What happens:
Mining animation plays in a loop, potentially forever. Resources are not given - ore does not deplete.

Solution:
????
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Lynne Hinton
 
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Post » Tue Jun 19, 2012 6:45 pm

Hit "e" to cancel and try again.
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Tracey Duncan
 
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Post » Tue Jun 19, 2012 3:32 pm

Hit "e" to cancel and try again.

That is not the issue. I can try as many times as I'd like... Same result each time (looped animation with no yields)
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Miragel Ginza
 
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Post » Tue Jun 19, 2012 11:42 pm

That is not the issue. I can try as many times as I'd like... Same result each time (looped animation with no yields)
Find a placed minable ore somewhere else in the game and look at it in the CK, make sure it's set up the same way and you (or the wiki) aren't missing anything.
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priscillaaa
 
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Post » Tue Jun 19, 2012 11:25 pm

Have you checked to see if the properties are correct? There seems to be a "AttackStrikesBeforeCollect", maybe it got messed up somewhere.

Edit: I'm looking at MineOreOrichalcum03, I assume the rest are the same.

Edit 2: Also a "StrikesBeforeCollection".
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NAkeshIa BENNETT
 
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Post » Tue Jun 19, 2012 8:49 pm

Have you checked to see if the properties are correct? There seems to be a "AttackStrikesBeforeCollect", maybe it got messed up somewhere.

Edit: I'm looking at MineOreOrichalcum03, I assume the rest are the same.

Edit 2: Also a "StrikesBeforeCollection".


int property StrikesBeforeCollection = 1 Auto{how many times this is struck before giving a resource}int property StrikesCurrent = -1 Auto hidden{Current number of strikes}int property AttackStrikesBeforeCollection = 3 Auto{how many times this is struck by attacks before giving a resource}int property AttackStrikesCurrent = -1 Auto hidden{Current number of attack strikes}

Even if I did not set it, the vanilla script has default values.

I don't get it... :/
May just wind up copy/pasting refs... Ugh but thatll take forever for all this ore!
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OnlyDumazzapplyhere
 
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Post » Tue Jun 19, 2012 3:21 pm

*bump*
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Brad Johnson
 
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Post » Tue Jun 19, 2012 9:36 am

What ore and marker are you using? I just tried with MineOreCorundum02 and a PickaxeMiningFloorMarker and it seemed to work fine.

Edit: With the ore linking to the marker.
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Veronica Flores
 
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Post » Tue Jun 19, 2012 10:28 pm

I'm using every single ore with "MineOre"... with the floor and table markers.

This includes the ore you listed, by the way.
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Bad News Rogers
 
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Post » Tue Jun 19, 2012 4:13 pm

I have no idea, I just got it to work with the floor, table, and wall markers with gold, corundum, and ebony veins.
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Dean Ashcroft
 
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Post » Tue Jun 19, 2012 12:21 pm

Maybe you just got a weird corrupt reference. Have you tried deleting the ore and marker and starting over? (I assume you have) Otherwise I have to assume that you are just doing something wrong. Are you SURE you are making the marker the linked ref of the ore? I can't think of what else it could be... :/
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Je suis
 
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Post » Tue Jun 19, 2012 10:48 pm

Maybe you just got a weird corrupt reference. Have you tried deleting the ore and marker and starting over? (I assume you have) Otherwise I have to assume that you are just doing something wrong. Are you SURE you are making the marker the linked ref of the ore? I can't think of what else it could be... :/

Possibly... I had posted a similar issue with my scripts not saving:

Allrighty. Im extremely confused. I got home a few minutes ago, turned on my computer, started up skyrim immediately to do some gaming... and used my mod (You know... cuz its awesome and everything) and guess what? Everything works... Perfectly in fact.

Now this confuses me... Since last night, when this issue has been happening, No matter what I did, couldnt get the script to update. Today, works fine. What confuses me, is I have done absolutely nothing since last night. The only difference is today, I did not have the CK up and running while I was playing.


So... uh... WTF?

I had stated that in my other topic. Today, upon returing to the CK and Skyrim. Everything works fine. Something must have either been severely glitched with my memory (RAM needed to be cleared?) or something else program/memory related. Dont know... Didn't do anything, everything works fine.

EDIT:
Just in case you're curious as to my scripting issue: http://www.gamesas.com/topic/1354223-my-scripts-dont-appear-to-be-saving/
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Tamara Dost
 
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