» Mon May 02, 2011 8:08 pm
The game is actually very, very easy when you get the strategy down. All you have to do is not [censored] up and let the computer beat itself. But it does take getting used to, because the win conditions are more complicated than in your average game.
First rule: Always, always, always have your jokers in the deck. The game cannot end if any of the caravan pairs are tied, and jokers are the most effective tiebreaking tool you have.
The main win condition is this: At least one player must have a score from 21-26 in each of the three piles. So this setup (you on bottom, like in the game):
21 18 24
19 26 22
Means the computer wins. The computer has 21 in the first pile, you have 26 in the second, and you each have 21+ in the third, with the computer winning two of three.
However, this setup:
21 24 7
25 26 18
Means the game continues. No one has reached 21 in the third pile. Hopefully, in this circumstance, you can hit somewhere from 21-26 on your next card and win.
And this setup:
26 15 14
26 26 26
Means the game continues as well. You're dominating, but because there's a tie in one of the piles, the game goes on.
Now, obviously you can't add to the first pile to get ahead. One thing you can do in this instance is use a jack to get rid of a card from your first pile. This will break the tie, and even though the computer will be ahead in that pile, you'll lead in the other two and win.
But what if there are two ties? Or even three?
26 26 26
26 26 26
I've had this happen a few times. That's when your jokers come in handy. Find a rank of card (usually something high, 7-10) that the computer has in each of its piles (or at least two). Hopefully you only have one card of that rank played, and you can drop the joker on it to make the computer get rid of its cards of that rank. (If you don't understand what I'm talking about, go read the rules again).
Another thing to note is that when the computer starts playing cards on a pile, it will keep pushing that pile up 90% of the time, even when it's already past 21. It will drop small cards to get it to 26. Take that early opportunity to play your other two piles up past 21, and you'll get a lot of easy 2-1 wins.
If you have more questions, ask; I'll try to remember to check the thread later. Won't be for some hours, though.
Edit: When I say the game is easy, I mean like, my record is 70-8, and the first five losses were all on purpose to get the loss achievement. The other three were just dumb mistakes. You can win basically every game you play.