which makes me feel guilty for every man I am forced to murder because they never stop screaming and whining and accusing me of being 'a right bastard' when I kill their friends.
such is life on the savanna.
i understand and generally agree with your criticisms, they made a lot of really weird design decisions and i'm pretty sure it would've been a hundred thousand times better if they'd released mod tools for it, but i've always really enjoyed it. the intense firefights and constant struggle for survival made and having to stop and think about tactical approaches to an objective made me feel really good.
different strokes, though.
How about Boiling Point: The Road to Hell? That game is basically what Far Cry 2 would be if it was trying to be Morrowind, and is even more broken; but far more worthy of respect. While stuck inside a wall because your car teleported upside down into an apartment block.
Boiling Point's fantastic. quirky as hell, though. i really wish they'd gotten a consistent STYLE down at some point in development - the plot seems kind of serious but there's so much in the game that's just really weird and goofy and detracts from the experience. i felt Precursors did what Boiling Point tried to do a lot better, as far as atmospheric consistency, though it lost a bit of the freedom.
Deep Shadows is/was a really good developer, though, and i'd like to see more stuff from them. it's unpolished, yeah, but they do so many things that no other developer would ever even imagine doing. it almost never works out well but it's still fascinating.
Ice Pick Lodge, too - i'd really like to see another game like Pathologic, instead of goofy [censored] like Cargo or crazy abstract stuff like the Void.