Hello, I was almost done maping my first mod when I ran into a major issue. I'm not sure what I could have possibly done to have this happen, but while following the 10th tutorial on the Creation Kit wiki on level designing (tutorial dungeon wrapup), I somehow managed to partially flood my exterior cell with water. I placed the entrance to my dungeon in the cell WhiterunOrigin under WhiterunWorld, and through some fluke managed to flood the cells WhiterunOrigin and WhiterunPlainsDistrict01 with a large chunk of water. Basically, from far bellow the actual cell floor (I used TCL to look) to aproximately 500-700 feet in the air, those cells are underwater. However, when i go look for and try to delete said water blocks in the Creation Kit they aren't there, not can I find them in the Cell View window. I also tried lowering Water Height in the Cell Edit window from 0 to something like -280, which had no effect. I'm not sure what's wrong, not how to fix this problem. Is this because my "exterior" cell for my dungeon exit is technically also identifiable as an "interior" cell?
I should note that the cell WhiterunPlainsDistrict01 has a * next to it in the Cell View window, denoting that it has been changed. However, no objects inside the cell look like they've been changed, but I have no idea what it looked like originally. There really should be a "reset to default" option for vanilla cells...
On a slightly related note, I cannot select the World Location Marker Ref to my MapMarker for my dungeon's interior cell. When I try to select the MapMarker in the Render Window, the crosshair is always red no matter what I hover over anywhere in the entire cell. I suppose this could be because my Parent Location is incorrect - I have it set to WhiterunLocation, because neither WhiterunWorld nor WhiterunOrigin are options.
Any help would be great!