Cell Object Limit?

Post » Wed Jun 20, 2012 2:36 pm

I'm working on a small personal mod, I made some additions to WhiterunDragonsreach (haven't removed vanillia items, only added stuff). However, I've reached a wierd point where if I try to use the door in the back to enter the Dragonsreach Great Porch worldspace it instantly CTD (COC works though). I went back and removed the last thing I added (shelf and some potions) and everything works fine. Though I don't think it was those objects specifically that caused the crash, because if I leave those objects and remove something else, it also works fine, just as long as I don't add more stuff in its place. Any help would be gretly appreciated as I've been struggling with this for a week now.
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Gisela Amaya
 
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Post » Wed Jun 20, 2012 5:53 pm

I wonder whether http://www.gamesas.com/topic/1362739-grey-screen-on-coc-to-towns is helpful?

It might not be the same issue, but perhaps the workaround applies?
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Lilit Ager
 
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Post » Wed Jun 20, 2012 8:09 pm

this is yet another in a growing and lengthy list of crippling limitations of the esp format.

this never happens on an esm
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Jordan Fletcher
 
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Post » Thu Jun 21, 2012 2:23 am

Thanks guys, checked the thread that was linked and the teleport script on an activator seems to be the best solution I could hope for. Unfortunately, implementing it has been a problem for me.

EDIT: Got it working, thanks again fellas, really appreciate the help, this was driving me crazy!
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Justin Hankins
 
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