Alright so after a few days enjoying this way of playing, I thought I'd share it with you guys. It's mostly a mix of 3-4 challenges on the forum, but it's definitely an awesome way to play the game
So whether you are an immersionnist, a roleplayer, or simply someone who likes trying things, I definitely think you should try this
So basically, here are the rules. (There are a lot, so if you're not gonna read them, please don't post a TL;DR. Just move on instead)
DIFFICULTY
-Master
OPTIONS
-HUD off
BEHAVIORS
-You need to eat something at least once a day
-You need to drink something at least once a day
--You can only eat in places where it would be logical to sit down and eat. Camps are in that category. The top of a mountain during a snowstorm... not so much
-You need to sleep AT LEAST 6 hours a day, ALTHOUGH you can skip a day, which means that the next day you will need 4 more hours of sleep. On the 3rd day, you have 6 hours to get some sleep or you "die" instantly.
-During a snowstorm, you can only last 1 hour outside if you aren't wearing something warm (like a fur "armor"). Make that 4 hours if you are properly dressed. More than that and your character freezes to death
--When I say snowstorm, I really mean a blizzard. Light snow doesn't count in this
-No running during travels, unless a quest has a valid reason for you to do so. Even so, no more than 5 minutes in a row. Divide that time in half if you go uphill/sprint, and divide it in 6 if you do both.
--There is no restriction on that part during a fight though, as the adrenaline should keep you from being exhausted for a moment. You can decide to apply the same rules to fights though.
-NO fast-traveling, AT ANY TIME WHATSOEVER.
-During combat, you cannot drink any potions if you are already engaging an enemy.
--You can however, drink a potion once you've just finished an enemy and haven't engaged the next one yet
--(being "engaged" is basically having started to trade blows/arrows/spells)
-During travels, you cannot use the map, AT ALL
--The only time you could use it is when you're in a place where it would be logical to have a map, where there ACTUALLY is one, OR when you meet a hunter (afterall they usually know their spot very well)
--For extra challenge, remove the hunters from the above rule
-No taking notes on paper IRL, UNLESS you character has a roll of paper in their inventory. If he/she does, that roll of paper has 3 uses before becoming unusable
--For extra challenge, To that roll of paper, you can also add the need for something to write on it. anything that could write will do
-You CAN use ANY crafting skill, but no grinding, AT ALL. You only craft what you need and stop it there.
-In a town, you need to take off your helmet/hood, UNLESS you are wearing something that would fit in the city (hooded monk robes are ok, same for thalmor robes)
-If possible, wear clothing in cities, instead of armor
-There is really no, NO constantly hitting the "wait" button to see if enemies are near. Hell, with this gameplay, that button should completely go untouched anyways
INVENTORY
-You can only carry 1 set of armor at any time, plus one set of clothes. No more. If you find a new, better piece, you must first drop the old piece, THEN put on the new one
-You can carry: 2 one-handed weapons, one shield, and one two-handed weapon (including a bow). If you use a bow, replace the shield by one quiver (ONLY one). The same rule above applies for finding new ones
-You can carry an unlimited amount of potions.
-You can only carry around about 10 articles of food
-You can only carry 10 ores, OR 5 ingots. if you carry both, your total must not go over 10 (ingots count for 2)
POSSIBLE CHARACTERS FOR THIS CHALLENGE
-You can pick any race, but your character must be one of these classes
-WARRIOR
-1-handed/2-handed/both, armor skill,blocking, archery
-BARBARIAN
-2-handed, blocking
-SPELLSWORD
-1-handed, destruction, alteration, restoration, illusion
-SPELLBLADE
-1-handed, armor skill, destruction, alteration, restoration
-BATTLEMAGE
-armor skill, destruction, conjuration, restoration, block
-SHADOWSPELL
-Sneak, lockpicking, destruction, illusion, alteration
-ASSASSIN/THIEF
-sneak, lockpicking, 1-handed, archery, pickpocket
OPTIONAL
-Only save where your character sleeps
-Dead is dead (but you can restart just outside Helgen)
-Set the potion limit to 10 (even 5 if you're hardcoe)
-NEVER go out of 1st person view
So far this is what I got, feel free to make changes if you wish.
Also, feel free to tell how your adventures went. Mine were pretty crazy using this ruleset. This is the only character I had where making it back to Riverwood after Bleak Falls Barrow, was actually harder than going through Bleak Falls Barrow (and cooler too)

