Change Starting Quest

Post » Sun Jun 17, 2012 9:17 pm

Hey guys,

I am attempting to grasp the concept of this new editor, so excuse me in advance. I am trying to skip the whole introduction scene found in quest MQ101 and perhaps spawn him in Whiterun. I would also like to disable the Main Quest line, but I'll get to that later.
Any ideas on how I would go about this? I tried putting a simple Debug.CenterOnCell() statement in the fragment section on the quest, but that just causes it to go to a black screen.
If anyone could point me in the right direction I would be most appreciative.

Thanks,
~Sev
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FABIAN RUIZ
 
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Post » Sun Jun 17, 2012 10:44 pm

Changing the starting quest is non-trivial and I wouldn't recommend starting with this while you're still trying to understand the editor. Especially if you haven't tried this in any of the previous games.

It's still unclear what the game needs for a proper start quest. Perhaps Arthmoor could shed some light on this, I know he's been working on this for a while.
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Yvonne Gruening
 
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Post » Sun Jun 17, 2012 4:55 pm

I've messed with Morrowind and the GECK, and I have done similar things before, but I am absolutely confused with the new system. I guess I'll just put it on the backburner for now. God forbid... It will be done eventually! Not having all of the scripting source code is a bit annoying for some of this.
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Melissa De Thomasis
 
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