Change take-damage value for animals?

Post » Sat May 28, 2011 4:51 am

Hi. I'm new to all this so please take it easy on me!

I'm finding the damage it takes to kill different animals in the game is out of balance, especially on hard difficulty, and I want to try and balance things out. Example: On normal difficulty, it takes 1-2 bullets to kill a coyote and 4-5 well-placed bullets to kill a radscorpion. On hard difficulty, killing a coyote becomes a bit more difficult as expected. But it seems I can empty out my sniper rifle on a radscorpion with hardly a dent -- they're way too tough to kill in relation to the normal difficulty setting.

I prefer playing on hard difficulty for the challenge, but as one possible work-around, I used the console command to lower my maximum health to 100 points, then dropped the difficulty setting down from hard to normal. But I found on normal difficulty that getting shot doesn't ding my health as much as I like. So I'm now wondering if it's possible to mod take-damage values for certain animals like the radscorpion and deathclaw, etc.

Any help would be appreciated, thanks.
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Terry
 
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Post » Sat May 28, 2011 6:25 am

The reason you're having a hard time killing them is you should be using armour-piercing rounds, as they're heavily armoured- Deathclaws in particular have the Damage Threshold of an NPC in power armour. If you want to reduce their DT just find them in the GECK, see what Ability they have on them that grants Damage Threshold, and reduce its value.
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Aaron Clark
 
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Post » Fri May 27, 2011 10:11 pm

Thanks for the info, TTT.
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Sxc-Mary
 
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