I copied them from the existing civil war guards just like other towns have done but my guards are ignoring their assigned AI. Two of them are supposed to sandbox in a guard tower for their 14 hours, they simply stand there and do nothing. The others have patrol routes that follow linked idle markers and those work, but they never break from this to go eat and sleep when they should.
I've even built then a handy barracks with enough beds and table space to accomodate them. I've put them in a faction that owns the building. The door to it has no lock. The navmesh is perfect. I can walk in with two followers and there's enough room to get around, though with guards in there it would be somewhat crowded.
When I copied them from their original forms, I set them to use LvlGuardImperial and LvlGuardSons (depending on who controls the hold etc). I made sure I unchecked the "use AI packages" box as well as the "use factions" box on both sets of NPC records. Yet it seems as though the game is ignoring this and using the original AI packs buried in the nested mess of templates that guards all generate from.
Is there no way to do this and still use the underlying guard templates? Or are we expected to just ignore the fact that guards never eat and sleep?


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