Script that doesn't work:
Scriptname csdMinionInventoryInitScript extends Quest ObjectReference property csdInventorySlave autoEvent OnInit()Utility.Wait(5.0)csdInventorySlave.MoveTo(Game.GetPlayer(), 0.0, 50.0, 0)String CarryWeight(csdInventorySlave as Actor).SetAV(CarryWeight, 60)EndEvent
