In one of my more insane moments I decided I wanted to make a flamethrower that fired ant spit projectiles. I went about this with great joy and soon enough I had a flamer that would fire a great huge stream of acid green goop. But I wasn't satisfied. I wanted this goop to be radioactive purple, for arcane storytelling reasons. Now it seemed to me at the time to do this that I'd have to edit the projectile.nif files for the effect. Should be simple enough, just swap some colors around. Look for the green thing and make it purple!
Well after loading Nifskope and loading the projectiles I was soon hit by a brick wall as I realized just how complex and dare I say, unintuitive Nifskope is compared to the GECK. I searched around for some tutorials and still couldn't make heads nor tails of what I was looking at with the projectile meshes. I finally found something that looked like color and set it to purple, but in the end all I got were red projectiles. What incredibly stupid thing am I doing to this poor file?
Vert Coloring, Material Coloring(Specular and Emissive) and Texture Coloring all come together to compose the final coloration of any object ! you probably missed one of these.
Also Texture Coloring is the Base so a Yellow Flame Texture will be VERY difficult to make look purple as it will contain far to much Red and Green to make a convincing Purple so the first step is to make a new texture that is white so its able to accept coloration from all other sources then you can make the verts purple and use the spec and emissives to give off a slightly lighter purple you do not want to make it darker because it will overpower the vert coloring and destroy visual fadeoff.