6 "Cheap tactics" In gaming history

Post » Thu Dec 08, 2011 4:33 pm

Camping? I doubt there will be much camping in BRINK , other than Objective Camping, which I believe is a viable strategy, and if you honestly fall for the same camper more than 3 times, http://www.determinismsvcks.net/archive/Rainbow_Dash_is_tired_of_your_%5Bcensored%5D-%28n1293712786630%29.png
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Cccurly
 
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Post » Thu Dec 08, 2011 7:16 pm

Depends what u find camping. CSS counter terrorist trying to block the terrorists from taking B is camping. But hell no that im running out to there spawn to get my head blasted off the moment they see me :P. Camping is legit and needed if u need to defend a base.

FFS camping is NOT defending. defending an objective is legitimate gameplay. finding a hidey hole so you can be a non contributor to the game and just kill targets of oppurtunity for your own personal glory is camping. "defending" is an objective and gains exp in brink, "camping" will attract a horde of angry gamers to squash you while earning very little exp.

in brink the first is beneficial, the second is not.
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Rachael Williams
 
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Post » Thu Dec 08, 2011 4:49 pm

FFS camping is NOT defending. defending an objective is legitimate gameplay. finding a hidey hole so you can be a non contributor to the game and just kill targets of oppurtunity for your own personal glory is camping. "defending" is an objective and gains exp in brink, "camping" will attract a horde of angry gamers to squash you while earning very little exp.

in brink the first is beneficial, the second is not.

Thats just your definition of camping. I think its still camping. And even when your not camping a objective u can still be a good contributor by holding down a route so they cant flank your team or something. Im just saying most people hate campers just because they get shot in the face by them.
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Alessandra Botham
 
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Post » Thu Dec 08, 2011 11:23 am

one is defence and one is geurilla warfare? how can they be the same. one the enemy knows your there , the other you've likely found a physics glitch and the enemy could never possibly know you were there. ie most collision systems only work in one direction so if you get through a wall you can shoot people without fear of return fire.

it's all largely moot as splash damage themselves seem to agree with my definition. they have added defence objectives to defend other objectives from being undone. whereas i dont recall any objectives for hold this position against random passers by.
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Genocidal Cry
 
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Post » Thu Dec 08, 2011 2:12 pm

As a 25 yr old, playing fps games since goldeneye, I feel it is my duty to explain why camping is not a "Cheap" tactic.

First there is 2 styles of play, Offensive and Defensive. There is no middle ground. In a game where teamwork is encouraged and there is an objective one team will be forced in a Defensive position. CT on a DE map and T on a CS map are the best examples. People who play offense on defense typically are a waste of a spot on a defending team.

Secondly there is 2 kinds of defending positions, a prepared position, and an unprepared position. Hiding is a corner with a shotgun is an unprepared position, meaning it offers little or no protection. Someone who has faster reflexes is going to beat the corner camper. Grenades are highly effective, and in some cases just pop a couple rounds through the wall and you usually know. A prepared position would be someone, lets say an engi, sets up shop in building. Sets up a mine at the entrance, and deploys a turret in a window watching the objective. He is free to watch out the window, or keep an eye on the turret. There is nothing cheap about said tactic.

Third, anyone who has played any fps game before has picked up a sniper at one point or another. Anyone who claims not to is a pure liar. A sniper is a marksman who shoots targets from concealed positions or distances exceeding the capabilities of regular personnel. Don't call that camping? I know i'mma get flammed, but really if you want to say your a beast no scoper while running, fine. Play CS:S never use your scope, pistol, or knife, and rock a 2-1 ratio with the awp. Record it or it didn't happen.

By camping you exchange mobility and escape routes for a better firing position. A fair exchange in my opinion.
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dav
 
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Post » Thu Dec 08, 2011 8:08 am

one is defence and one is geurilla warfare? how can they be the same. one the enemy knows your there , the other you've likely found a physics glitch and the enemy could never possibly know you were there. ie most collision systems only work in one direction so if you get through a wall you can shoot people without fear of return fire.

it's all largely moot as splash damage themselves seem to agree with my definition. they have added defence objectives to defend other objectives from being undone. whereas i dont recall any objectives for hold this position against random passers by.

Both are defense :P. Why should the other found a glitch to camp in u can just camp on a spot which is legit :S. Your confusing a abuser with a camper.
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Hannah Whitlock
 
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Post » Thu Dec 08, 2011 9:55 pm

Strafing?? we only have http://www.youtube.com/watch?v=7-KW0rRHsLM


Hahahahahaaaaaaa
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suniti
 
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Post » Thu Dec 08, 2011 8:15 pm

I don't get it, people consider them cheap, whatever gets me a kill i'll do it.
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Rich O'Brien
 
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Post » Thu Dec 08, 2011 9:32 am

Ninjat_126's List of "Noobish", Unfair and Game-Breaking FPS Tactics

1) Camping
Sure, you might be having fun with your high powered sniper and your dark corner. But we're hating you right now.
NB: This mostly only applies in TDM and FFA game modes.



2) Quickscoping/Noscoping

A quick/no-scoper can get off a single shot in the time it takes most SMG/AR users to fire a single shot. However, the no-scoper's single shot will kill you if it connects, unlike the other player's gun which takes multiple shots.
NB: This is technically a legitimate strategy and at least puts you on the battlefield with the rest of us mere mortals, unlike camping.



3) Dolphin-Diving/Drop-Shotting

If your hitbox drops to a crouch/prone before your character model does, you'll have to be really unlucky to find someone who can hit you. Fairly common in the Battlefield games.
NB: Not all games have this hitbox problem and the hitbox is actually in sync with the player model. In which case, this is just another bullet avoidance technique.



4) "Noobish" Weapons

Using weapons that are unbalanced, overpowered or just plain unfair will help you get kills, but won't help you make friends. Examples include the "Noob Combo" from Halo.
NB: These are the sort of things that will generally get patched rather quickly, or fixed in sequels.


5) Glitch Exploiting

Glitch abuse includes noclipping into rocks, climbing the skybox and basically exploiting any loophole they can.
NB: These aren't meant to be in the game. If you find a way to hide inside the rock, don't.


6) Hacking

The Holy Grail of players being [censored]. Granting you unlimited ammo, homing bullets, indestructible skin and the like, as well as cheating everyone else out of a fair game.
NB: Players caught doing this will usually be banned or have their accounts deleted.
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Dean
 
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Post » Thu Dec 08, 2011 8:20 pm

In other words, anything that helps you not get shot = cheap. Sigh. I can't remember the last game I played that actually allowed you to bunny hop (CoD1? CSS maybe?) - yet I get accused of it constantly. How people have a hard time hitting a target that jumps once and then ends up glued to the ground for 5 seconds, I'll never understand.

People who think modern shooters (halo, cod, battlefield, ect.) are games that require a large quantity of skill are either really young or sadly, never played Starsiege Tribes. I'm feeling rather nostalgic actually.
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Wayne W
 
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Post » Thu Dec 08, 2011 1:25 pm

Strafing isn't a cheap tactic but the others are.
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Jonathan Braz
 
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Post » Thu Dec 08, 2011 4:05 pm

What's wrong with mid 90's kids? We're not all idiots.


I beg to differ.
:batman:
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jesse villaneda
 
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Post » Thu Dec 08, 2011 9:51 pm

In other words, anything that helps you not get shot = cheap. Sigh. I can't remember the last game I played that actually allowed you to bunny hop (CoD1? CSS maybe?) - yet I get accused of it constantly. How people have a hard time hitting a target that jumps once and then ends up glued to the ground for 5 seconds, I'll never understand.

People who think modern shooters (halo, cod, battlefield, ect.) are games that require a large quantity of skill are either really young or sadly, never played Starsiege Tribes. I'm feeling rather nostalgic actually.


Halo 3 was the last game that actually took skill, Reach is alright, but the recoil killed it.

Long live Brink :celebration:
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CxvIII
 
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Post » Thu Dec 08, 2011 4:53 pm

Halo 3 was the last game that actually took skill, Reach is alright, but the recoil killed it.

Long live Brink :celebration:


Can't comment on halo 3 so I'll have to take your word for it, after H2 I lost interest in the series.

Hopefully brink is fun. Hopefully it takes skill. Hopefully the world doesn't end on may 21st and I get to get my money's worth out of it.
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k a t e
 
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Post » Thu Dec 08, 2011 1:04 pm

The most annoying thing to me is spamming or camping respawns.... bleh.
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GLOW...
 
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Post » Thu Dec 08, 2011 5:41 pm

The number one cheap tactic in gaming history...

DUN DUN DUN....

Complaining about how other people beat you!

well, maybe its not cheap but def the most annoying tactic in any game
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Lloyd Muldowney
 
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Post » Thu Dec 08, 2011 10:05 pm

Thats just your definition of camping.


No that's the definition of camping.
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Honey Suckle
 
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Post » Thu Dec 08, 2011 4:50 pm

Strafing?? we only have http://www.youtube.com/watch?v=7-KW0rRHsLM


Awesome,awesome m8.We are civilized yeah.

Danger close gents...OP has an opinion,we can discuss it even if we disagree.Parley... :P

Same here,i think only spawn camping is cheap,less than cheap i may say..

For bunny hoping i must say that it comes to my mind real life...a soldier hops around in war,but yes,this is a game so.

And thanks for the info.And the vid :)
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Dark Mogul
 
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Post » Thu Dec 08, 2011 12:54 pm

How the hell is strafing "cheap"? I'm not gonna stand still waiting for the guy/gal to hit me. Also I don't see a problem with drop shooting. Catching the enemy off guard by making a quick crouch and shooting them isn't "cheap" imo. It just a smart thing to do. Unless I'm not understanding your meaning entirely.


The number one cheap tactic in gaming history...

DUN DUN DUN....

Complaining about how other people beat you!

well, maybe its not cheap but def the most annoying tactic in any game


Also this^
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Kerri Lee
 
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Post » Thu Dec 08, 2011 7:45 am

Everything is cheap once you calculate lag into it.

Ever see someone drop prone and slide along the ground up to your face, just to melee you?
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Sweets Sweets
 
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Post » Thu Dec 08, 2011 9:15 pm

The definition of camping..

" To live in or as if in a camp; settle: We camped in the apartment until the furniture arrived."
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Anne marie
 
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Post » Thu Dec 08, 2011 5:41 pm

I don't think any of the listed "tactics" in the OP are cheap. For me they are just immersion breaking. There are somethings that can happen in a video game that stretch reality and I "get it". It makes sense to me or is not enough of a stretch to break my immersion. For example I can accept that a soldier can carry 2 primary weapons, still run 10 klicks, get into a firefight, take 10-15 rounds and not drop from exhaustion or blood loss. But as soon as they start bunny or halo jumping, it just brings any immersion I was feeling to a screeching halt. For some reason I can accept healing from bullets in a few seconds but watching a guy carrying 90+ lbs of equipment still have a 40" vertical leap (reapatedly) makes no sense. I doubt I am explaining this very well.

Maybe it's because of Hollywood? In live action movies I can watch a guy get hit with bullets and he can somehow still kill the badguy and live to the end. So in videogames, I get that. But I never see that same guy jumping around like a jack-a$$, or go from a kneeling position to standing in half a second over and over in an attempt to dodge bullets.

Spawn camping is more of a game flaw than a cheap tactic. Is it fair for the person being camped? Not really, but what is?
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Cedric Pearson
 
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Post » Thu Dec 08, 2011 9:35 pm

How the hell is strafing "cheap"? I'm not gonna stand still waiting for the guy/gal to hit me. Also I don't see a problem with drop shooting. Catching the enemy off guard by making a quick crouch and shooting them isn't "cheap" imo. It just a smart thing to do. Unless I'm not understanding your meaning entirely.



Drop shotting is only cheap when your hit box is not in sync with your character model which means that to your opponent it appears that you are standing up so they aim high. Most new games dont have this problem
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Siobhan Wallis-McRobert
 
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Post » Thu Dec 08, 2011 12:26 pm

I don't really feel like any of these are cheap, but rather smart and set apart the good from the better.

Drop shots in CoD saved me so many times. When you find no cover the best thing to do is hit the deck sometimes. Same with strafing and jumping (why I love Halo is that you can jump like 60 feet in the air; a neat feature and something I wish I could do in real life). It's like a pitcher throwing nothing but fastballs. It's not cheap to throw a slider or a change-up. It's a tactic. Camping is just boring and I find it not a very effective way of getting kills. Spawn killing is the only cheap thing on this list. It's no fair to die then spawn and someone is standing right behind you. I didn't have any control of where I would spawn, if I could spawn somewhere else I would have knowing this.

Regardless the game (BRINK) is going to be a breath of fresh air in the FPS world and I'm so ready to play it.

People rage over these things need to take a break and play something else. Ever pick up a 2D fighter (that isn't Street Fighter) and play someone who is well versed in the art and you'll think they are cheap, but in all actuality they just know the game and the mechanics.
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Adriana Lenzo
 
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Post » Thu Dec 08, 2011 3:11 pm

Also I don't see a problem with drop shooting. Catching the enemy off guard by making a quick crouch and shooting them isn't "cheap" imo. It just a smart thing to do. Unless I'm not understanding your meaning entirely.


The term I've heard is "Dolphin Diving", and it's a lag issue where the player's hitboxes don't match up with the player models when going prone.
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Cash n Class
 
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