I would like my second quest (Q02) to trigger only when the first one (Q01) has reached a certain stage (here, the "Complete Quest" stage).
From what I've seen from the main quest, this is generally done by setting the last stage script of Q01 with a line like "Q02.Start();"
Which would be fine, but as I'm releasing my mod quest by quest, I'd rather like a way where my Q02 checks for Q01 stage, then triggers itself when the stage is reached.
(As I don't think a stage which has already been reached in a previous save would execute when my mod is updated with new instructions for said stage)
Does something like that exist ? Thanks !
(My apologies if this post is hard to understand, my brain won't compute english anymore)

