» Wed Jun 20, 2012 2:33 am
Thanks, but what I am unsure of is how it will behave from a logical standpoint - since WornHasKeyword (I used the wrong example, sorry, HasKeyword will work since it accepts specific object references, but WornHasKeyword is very ambiguous) as an argument accepts only one parameter, and returns a bool, using two such statements linked with an && will likely produce confusing results if the player, for example, wears both an iron cuirass and leather gloves.
I can try with the form list, or failing that, custom keywords. I just thought it would be nice if there was a way to quickly determine what kind of item a player is wearing at a time, since Bethesda already supplied us with item type and material type keywords...