Childish replies and pubascent manner, in-game.

Post » Sun Jun 10, 2012 4:37 am

Hi all,

I was just after your thoughts regarding the replies we are given to choose from in-game when you speak to NPC's

Does any of you think that they seem really out of context of the games setting and lore? They just seem very childish and almost as if they allowed the work experience lad to come up with them.

If you know what I mean?
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yermom
 
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Post » Sun Jun 10, 2012 7:26 pm

I can't remember encountering any responses that fit those descriptions. How about some examples? I do wish there were responses that better fit an evil character, but that's prolly just me. =3
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Chris Cross Cabaret Man
 
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Post » Sun Jun 10, 2012 3:04 am

I can't remember encountering any responses that fit those descriptions. How about some examples? I do wish there were responses that better fit an evil character, but that's prolly just me. =3

I'd like to have given some but i am at work currently. Its like this, if someone asks you to do something, some of the answers seem like this "why should I?" or "whats it to you?"

With out seeing one that i am referring to i'm finding it hard to explain myself lol
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Georgine Lee
 
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Post » Sun Jun 10, 2012 4:56 pm

I'd like to have given some but i am at work currently. Its like this, if someone asks you to do something, some of the answers seem like this "why should I?" or "whats it to you?"

With out seeing one that i am referring to i'm finding it hard to explain myself lol

Okay, I can see your point. Though, I think they do the job, they are just very generalized. Anyone would ask why they should do something for a stranger, just maybe not in that way. I think the purposely leave some up to your imagination, I always thought of the responses as a point you are going to make, not necessarily the exact words you are going to use, then I imagine my character asking in their own way.
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Samantha hulme
 
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Post » Sun Jun 10, 2012 3:02 am

I think it would be good to have some sarcastic and evil responses when talking to NPC’s

I also want to be able to respond to the rude NPC’s when they say something when they walk past you (especially that brat from Whiterun)
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Dylan Markese
 
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Post » Sun Jun 10, 2012 12:16 pm

I think it would be good to have some sarcastic and evil responses when talking to NPC’s

I also want to be able to respond to the rude NPC’s when they say something when they walk past you (especially that brat from Whiterun)

Me too.
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FirDaus LOVe farhana
 
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Post » Sun Jun 10, 2012 8:08 am

You know what's wrong with Skyrim these days? I always answer, people complaining about skyrim these days.
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Johanna Van Drunick
 
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Post » Sun Jun 10, 2012 3:23 am

You know what's wrong with the forums these days? People complaining about people complaining about Skyrim. =p

In all seriousness, complaints are warranted and advantageous, If no one says anything nothing gets changed. Some people go overboard, sure, but hey that's life.
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Project
 
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Post » Sun Jun 10, 2012 3:23 pm

yes very much, a ran a lengthy thread about this before and im sure i wasnt the only one to have many pages filled with such comments, its incredably annoying to go from fo and fo nv which had great dialougue to skyrim dribbly pvssyr, its obviously a design choice to aim the produce at a younger audience that the designers perseave dont want to read or some bull.
The other problem is the lenght or lack of varitey in responses, its text it takes seconds to type and is tiny storage wise...currently we get somthing along the lines of no yes yes ok yes yes maybe yes thanks yes no yes yes ok no maybe yes... oh and as for examples of childish dialougue shout in a city, im sure youve done it, now what choices do you have in response, no sir yes sir, and some thing that sounds like a 10 year olds fart joke, there more where that came from...?!
Now seriously i used to love the dialougue in tes/fo my current set of character now chat as little possible, spoke to them once with my main character, never again just skip to the point, i dont get a say anyway, i was flabagahsted when you didnt even get a word in at whiterun during the civial war?! what am i thane and dragon born or am i a delivery boy dont you think you should have the choice to shrug or the choice to argue?!(well i thought this has to be a one off...nope whole game is just told to me, pursade intimidate ppfffh dont joke, they put the ob speech mini game in to dialougue just for got the depth bit...)
I was a fool to think they may have learned from other companys or even parkners?? did they not play nv?! well obviously not as they didnt seem to help them fix there bugs and they didnt take any of there great ideas into skyrim...shame.
Imo its pitiful in places a real disapointment and in my opinion the only real let down in what had the potential to be thebest game ive ever played.
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Shaylee Shaw
 
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Post » Sun Jun 10, 2012 11:09 am

Personally I thought the most bratty player dialog in an Elder Scrolls game was in Oblivion. Whoever wrote the lines in the tutorial had a tone-deaf ear for dialog. When the Emperor - the Emperor of all Tamriel - appears in our jail cell we rudely demand: "Who are you?" Later, when the poor man is speaking about his approaching death we whine: "What about me?" And this is followed by perhaps the most insensitive thing any of my characters have ever said in an Elder Scrolls game: "Aren''t you afraid to die?"

I don't know about anybody else but at that point, if I were Uriel Septim VII, Emperor of Tamriel, I would turn to Baurus and say, "You know what, Baurus? You were right. Kill the [censored]."
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Ladymorphine
 
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Post » Sun Jun 10, 2012 6:36 pm

I've answered some of them outloud.... usually with a response like: To Nazeem "No, but ain't your wife a hot little number"
Kid in Whiterun " if you weren't issential, I'd eat you as a wolfie treat"
and some choice words that aren't repeatable.
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Taylrea Teodor
 
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Post » Sun Jun 10, 2012 1:32 pm

Personally I thought the most bratty player dialog in an Elder Scrolls game was in Oblivion. Whoever wrote the lines in the tutorial had a tone-deaf ear for dialog. When the Emperor - the Emperor of all Tamriel - appears in our jail cell we rudely demand: "Who are you?" Later, when the poor man is speaking about his approaching death we whine: "What about me?" And this is followed by perhaps the most insensitive thing any of my characters have ever said in an Elder Scrolls game: "Aren''t you afraid to die?"

I don't know about anybody else but at that point, if I were Uriel Septim VII, Emperor of Tamriel, I would turn to Baurus and say, "You know what, Baurus? You were right. Kill the [censored]."

Yes, wow, that Oblivion dialog irked me. Skyrim may not quite be perfect, but it's an improvement. Step by step things are working their way toward a perfect game, Bethesda experiments at times, but I for one have faith in them.
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Robyn Lena
 
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Post » Sun Jun 10, 2012 6:06 pm

Yes, wow, that Oblivion dialog irked me. Skyrim may not quite be perfect, but it's an improvement. Step by step things are working their way toward a perfect game, Bethesda experiments at times, but I for one have faith in them.
Fallout 3 had decent multi choice dialogue, though it was not nearly as good as in other Fallout titles.
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JUDY FIGHTS
 
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Post » Sun Jun 10, 2012 6:57 pm

Something like ,positive reply, neutral reply and negative reply system would be nice. Something like mass effect had.
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daniel royle
 
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Post » Sun Jun 10, 2012 5:47 pm

I thought Oblivion and Skryim were on par for crappy dialogue.

And whats with the segments where you get one option to reply with?
Whats the point in forcing you to click a button to continue dialogue when you have options what so ever?
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Nicole Coucopoulos
 
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Post » Sun Jun 10, 2012 3:02 pm

I'd like to have given some but i am at work currently. Its like this, if someone asks you to do something, some of the answers seem like this "why should I?" or "whats it to you?"

With out seeing one that i am referring to i'm finding it hard to explain myself lol

An example of bad player dialog, imo, is...

There's a quest in a small village where the inn's barkeep asks you to convince some dude he doesn't have to worry about paying his tab back cause the barkeep pities him and likes his company. You talk to the dude and it's basically like:

"Joann (filler name, I forget hers) says you don't have to worry about paying her back."
"No! Out of the Question! A -INSERT FAMILY NAME HERE- always pays back his debts! and that's final!"
"[Persuasion] C'mon, don't be stubborn."
"YOU'RE RIGHT. All this time I've been a thick-headed, proud old fool. Maybe it's time to stop holding onto my pride and just let go.....Alright, I'll forget it then."

And then he's willing to join you as a companion, if I remember correct.

It's like wtf? The dude goes on a trip down self-revelation street because you said "C'MOOOOOOOOOOOOOOOOOON." Wow.
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Katie Louise Ingram
 
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Post » Sun Jun 10, 2012 3:43 pm

Hi all,

I was just after your thoughts regarding the replies we are given to choose from in-game when you speak to NPC's

Does any of you think that they seem really out of context of the games setting and lore? They just seem very childish and almost as if they allowed the work experience lad to come up with them.

If you know what I mean?
No, I don't know what you mean because you don't give any examples. Step up to the plate if you want to complain.
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OJY
 
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Post » Sun Jun 10, 2012 9:17 am

No, I don't know what you mean because you don't give any examples. Step up to the plate if you want to complain.

Did you study to be that short sighted or does it just come naturally?
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Music Show
 
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Post » Sun Jun 10, 2012 5:46 pm

I thought Oblivion and Skryim were on par for crappy dialogue.

Oblivion did not have dialogue. It only had monologue.
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GEo LIme
 
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Post » Sun Jun 10, 2012 6:46 am

An example of bad player dialog, imo, is...

There's a quest in a small village where the inn's barkeep asks you to convince some dude he doesn't have to worry about paying his tab back cause the barkeep pities him and likes his company. You talk to the dude and it's basically like:

"Joann (filler name, I forget hers) says you don't have to worry about paying her back."
"No! Out of the Question! A -INSERT FAMILY NAME HERE- always pays back his debts! and that's final!"
"[Persuasion] C'mon, don't be stubborn."
"YOU'RE RIGHT. All this time I've been a thick-headed, proud old fool. Maybe it's time to stop holding onto my pride and just let go.....Alright, I'll forget it then."

And then he's willing to join you as a companion, if I remember correct.

It's like wtf? The dude goes on a trip down self-revelation street because you said "C'MOOOOOOOOOOOOOOOOOON." Wow.

For some reason I pictured The Fonz saying: "Aaaaaaaaaayyy..." and the guy suddenly changing his mind.

I guess you are just that cool. =3
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Jade MacSpade
 
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Post » Sun Jun 10, 2012 12:38 pm

Personally I thought the most bratty player dialog in an Elder Scrolls game was in Oblivion. Whoever wrote the lines in the tutorial had a tone-deaf ear for dialog. When the Emperor - the Emperor of all Tamriel - appears in our jail cell we rudely demand: "Who are you?" Later, when the poor man is speaking about his approaching death we whine: "What about me?" And this is followed by perhaps the most insensitive thing any of my characters have ever said in an Elder Scrolls game: "Aren''t you afraid to die?"

I don't know about anybody else but at that point, if I were Uriel Septim VII, Emperor of Tamriel, I would turn to Baurus and say, "You know what, Baurus? You were right. Kill the [censored]."

I concur. If I were in the player's shoes, I would be all "H-hey, look, whatever you heard, I...", then, when Uriel talks about his death, I would be, "You've got the Blades and myself. I think we can make it, sire." Sure, its bravado and all, but it's better than the blunt childishness.

As for Skyrim? It's better. Not perfect, but better.
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Vickey Martinez
 
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Post » Sun Jun 10, 2012 3:04 am

Oblivion did not have dialogue. It only had monologue.

LOL true, but Skyrim is the same in parts.
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bonita mathews
 
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Post » Sun Jun 10, 2012 4:07 am

I can't recall any that compelled me to say childish things, though it is possible that I did and conveniently put them behind me.

Personally I thought the most bratty player dialog in an Elder Scrolls game was in Oblivion. Whoever wrote the lines in the tutorial had a tone-deaf ear for dialog. When the Emperor - the Emperor of all Tamriel - appears in our jail cell we rudely demand: "Who are you?" Later, when the poor man is speaking about his approaching death we whine: "What about me?" And this is followed by perhaps the most insensitive thing any of my characters have ever said in an Elder Scrolls game: "Aren''t you afraid to die?"

I don't know about anybody else but at that point, if I were Uriel Septim VII, Emperor of Tamriel, I would turn to Baurus and say, "You know what, Baurus? You were right. Kill the [censored]."
If we take the dialog literally, then it seems I honestly don't know why I am in prison. I would consider it most rude for someone to capture and confine me with no explanation whatsoever. Along comes a guard who quite rudely instructs me to back away or die, so I can't call it rude not to address both him and these other pushy intruders in kind. I apparently don't recognize the emperor, though it would have been nice if I had that option. The emperor (or so he says) tells me he's seen my face before. He thinks I'm important. If he's going to volunteer such information to me, here in my prison cell where I stew for untold reasons, then you're darn tootin' I am going to push to find out why (and just why the heck have your people imprisoned me?). I have one chance, and little time, to pry answers from this geezer's head. If I spend that time badgering him to do the heroic thing, to fight to achieve that which he has spent his life fighting to achieve, and not to just blithely quit before his end, then I'm doing him a favor. Speaking of favors, the Mythic Dawn doesn't seem bent on paying me any. In fact, they seem rather set on killing me, so my own death could be soon. When I ask "What about me" and "Aren't you afraid to die", I can easily see myself asking from a feeling of kinship, not from callousness.
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Miguel
 
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Post » Sun Jun 10, 2012 2:42 pm

This is actually why I prefer communicating in Oblivion. In Oblivion, they were vague replies that were simple and allowed for personalisation. The Skyrim ones set you up with something dumb, snarky, or downright weird to say. I need to find Esbern, so my dialogue choice is, "I need to find this old guy hanging out in Riften". Sounds far too modern. And then things like when Farengar asks me if I know anything about magic (I think that was the question), I have to choose between telling him I don't, and "Watch it, you're about to step on a frost rune." I mean what the crap is that? It doesn't even make sense to me, and then he's like "What, I - Ah! I see you are versed in magical arts" or something. It's bullcrap I tell you. Why couldn't I just have said "Yes" or something rather than some corny remark that was apparently supposed to prove my knowledge I suppose.
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liz barnes
 
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Post » Sun Jun 10, 2012 6:32 am

How hard would it have been to write "what should I do now?" instead of "HERP what about me?" or, "How do you show such fortitude, whilst facing your own mortality?" instead of "DERP you no fraid to be dead?" .
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Sudah mati ini Keparat
 
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