For me it's the exact opposite. Why does every stormcloak camp have an unkillable commander?
Why can't I ask them to disband/withdraw? Why is it a crime to attack stormcloaks that I find wandering around in the wilderness?
Even worse, why do those imperial convoys that escort stormcloak prisoners always tell me to bug off, this is Imperial business, when I'm the 2nd highest ranking Imperial in Skyrim right now? Sure maybe I'm not wearing my gear, so they tell me to bug off. But I should be able to counter, "At attention Soldiers, you are in the presence of ____"
And lastly, why does the civil war end without a single NPC recognizing that it's over? Some people still talk about Ulfric as if he was alive. Others talk about the war as if it's ongoing. And worse, I got nothing of value in exchange for my service to the empire, save my own commander's personal sword. No bunk, no barracks, no payment, nothing.
I can't shake the feeling that the Civil War quest line wasn't finished up properly, or is still missing some triggers.
Quoted for truth!
The Civil War quest line is the
second most important quest line in the game!!!! After the civil war has been decided one way or the other, the local camp commanders should be amenable to an (intimidate) style dialogue option to get them to:
-- (dialogue success)-- disband and go home (if Stormcloak remnants)/leave Skyrim and go home (if Imperial remnants)
-- (dialogue failure)-- FIGHT!
Indeed post war, clearing out local remnant camps should be 'miscellaneous quests' given by the Jarl's stewards, which you can either do diplomatically or violently. For extra added goodness, for every remnant camp massacred (rather than disbanded), more bandits (former soldiers turned bandit) should spawn in a given hold in which it happened.