Clean Pipboy playing dirty

Post » Fri Feb 18, 2011 10:06 pm

Can't figure this out. Here's what went on.

I installed Clean Pipboy with the NVMM. Worked halfway -- Distortions were gone, but the screen glare was still there and there was no black baackground.

I uninstalled MTUI (thinking maybe it was the prob), and I uninstalled Clean Pipboy. Then I manually reinstalled Clean Pipboy -- didn't work.

Can't figure out why the black background won't come in and why the glare is still there. Think they are related?

I'm using Colored Map, but no other Pipboy mods.

I'm out of ideas.
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Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Sat Feb 19, 2011 6:37 am

I'm having the same problem as you, but there are no changes to my pip-boy after installation and there was nothing conflicting with it. It's just a [censored] mod. I gave it the thumbs down it deserved on Nexus.
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Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Sat Feb 19, 2011 4:02 am

My guess is it needs more conflict testing in general. Works for some folks and I'd like to know why.
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Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Sat Feb 19, 2011 4:25 am

I'm using Shiloh's Clean Pipboy along with the colored map with no problem, I also used Fallout Mod Manager
13.21 and installed them as FOMODs.

Here's my load order

Spoiler
FalloutNV.esm
ClassicPack.esm
Advanced Recon Tech.esm
CompanionInfAmmo.esm
IWS-Core.esm
MikotoBeauty.esm
Detect Traps.esm
DarNifiedUI.esm
Community Bugfix Compilation Patch.esp
DarNifiedUINV.esp
CASM.esp
Purge Cell Buffers.esp
Bobblehunt.esp
Free Play after MQ.esp
MikotoBPWastersOverhaul.esp
MikotoBPCCFull.esp
PMT - Destructible Ordnance.esp
PMT - QuieterVats.esp
PMT - Sound Fixes.esp
Existence2.0.esp
xatmosSkillPerks.esp
BlackMountainRadioEverywhere.esp
IWS-Core-Patrols.esp
IWS-Core-Guards.esp
IWS-Core-Civilians.esp
IWS-AS-LowSpawns.esp
IWS-MoreSpawns.esp
IWS-UltraSpawns.esp
More Ammo.esp
MoreSkillBooks.esp
Craft Overhaul 1.1.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
Advanced Recon Armor.esp
bzArmour.esp
ShilohDS-Color Maps and Icons.esp
Improved VATS and Autoaim fix with Better Binoculars.esp
NoDegradation.esp
ELECTRO-CITY - CompletedWorkorders.esp
ELECTRO-CITY - Highways and Byways.esp
ELECTRO-CITY - IncreasedWastelandSpawnCOMPATIBILITYPatch.esp
Nevada Skies - URWLified.esp
ELECTRO-CITY - Darker Nights.esp
ELECTRO-CITY - Imaginator.esp
WeaponModsixpanded.esp
MikotoBeauty.esp
FO3 Face Presets.esp
Level 60 Cap.esp
ExplosionsKnockDownCritical.esp
DeadlierExplosivesNV.esp
Intelligence_And_Skill_Points_Increased.esp
Detect Traps - Perk.esp
Detect Traps - Traponator 4000.esp
Advanced Recon Tech - Detect Traps.esp
NewVegasStrip&FreesideMarkers_v2.esp
MeltdownActivator.esp
XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp
SaveCass.esp
WMX Patch.esp

Total active plugins: 59
Total plugins: 62


I also used FNVMasterupdate to turn the status of the mods from esp to esm, and sort the order,
then I used FNVedit to create the WMX Patch

Also, even the mod maker suggests if you are using NVMM to switch to FOMM.

You shouldn't even be using NVMM..

@SimGishel, so YOU couldn't get a mod to work, so it's crap in your book and gave it a thumbs down?...... wow, what an ***
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rae.x
 
Posts: 3326
Joined: Wed Jun 14, 2006 2:13 pm

Post » Fri Feb 18, 2011 8:49 pm

I'm using Shiloh's Clean Pipboy along with the colored map with no problem, I also used Fallout Mod Manager
13.21 and installed them as FOMODs.

Here's my load order

Spoiler
FalloutNV.esm
ClassicPack.esm
Advanced Recon Tech.esm
CompanionInfAmmo.esm
IWS-Core.esm
MikotoBeauty.esm
Detect Traps.esm
DarNifiedUI.esm
Community Bugfix Compilation Patch.esp
DarNifiedUINV.esp
CASM.esp
Purge Cell Buffers.esp
Bobblehunt.esp
Free Play after MQ.esp
MikotoBPWastersOverhaul.esp
MikotoBPCCFull.esp
PMT - Destructible Ordnance.esp
PMT - QuieterVats.esp
PMT - Sound Fixes.esp
Existence2.0.esp
xatmosSkillPerks.esp
BlackMountainRadioEverywhere.esp
IWS-Core-Patrols.esp
IWS-Core-Guards.esp
IWS-Core-Civilians.esp
IWS-AS-LowSpawns.esp
IWS-MoreSpawns.esp
IWS-UltraSpawns.esp
More Ammo.esp
MoreSkillBooks.esp
Craft Overhaul 1.1.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
Advanced Recon Armor.esp
bzArmour.esp
ShilohDS-Color Maps and Icons.esp
Improved VATS and Autoaim fix with Better Binoculars.esp
NoDegradation.esp
ELECTRO-CITY - CompletedWorkorders.esp
ELECTRO-CITY - Highways and Byways.esp
ELECTRO-CITY - IncreasedWastelandSpawnCOMPATIBILITYPatch.esp
Nevada Skies - URWLified.esp
ELECTRO-CITY - Darker Nights.esp
ELECTRO-CITY - Imaginator.esp
WeaponModsixpanded.esp
MikotoBeauty.esp
FO3 Face Presets.esp
Level 60 Cap.esp
ExplosionsKnockDownCritical.esp
DeadlierExplosivesNV.esp
Intelligence_And_Skill_Points_Increased.esp
Detect Traps - Perk.esp
Detect Traps - Traponator 4000.esp
Advanced Recon Tech - Detect Traps.esp
NewVegasStrip&FreesideMarkers_v2.esp
MeltdownActivator.esp
XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp
SaveCass.esp
WMX Patch.esp

Total active plugins: 59
Total plugins: 62


I also used FNVMasterupdate to turn the status of the mods from esp to esm, and sort the order,
then I used FNVedit to create the WMX Patch

Also, even the mod maker suggests if you are using NVMM to switch to FOMM.

You shouldn't even be using NVMM..

@SimGishel, so YOU couldn't get a mod to work, so it's crap in your book and gave it a thumbs down?...... wow, what an ***



Thank you. I do use FOMM, my mistake. I loaded it as you did, at first. When that failed, I uninstalled and reinstalled manually. I hadn't considered the load order. I'll give it a whirl.
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Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm


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